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{| class="wikitable"
<div class="center" style='
|+style="text-align:Center;" |Mods
text-align: left;
width: 80%;
'>The 30 Minute Missions: Wargame features 2 different types of factions that a player may join: '''Major Factions''' and '''Minor Factions'''. Major factions are official factions created by Bandai given life through the community. Minor Factions are player created factions to help flesh-out the world we are attempting to create.
</div>
 
 
<gallery caption="Major Factions" class="center>
File:Earthunion.png|link=[[Earth Alliance]]|Earth Allaince
File:Byroncorps.png|link=[[Byron Army]]|Byron Army
File:Maxion.png|link=[[Maxion Army]]|Maxion Army
</gallery>
 
 
<gallery caption="Minor Factions" class="center>
File:Mercs.png|link=[[Mercenaries]]|Mercenaries
File:Peacemakers.png|link=[[Peace Makers]]|Peace Makers
File:Warmongers.png|link=[[Warmongers]]|Warmongers
</gallery>
 
After the initial invasion of the Earth from the Byron Forces and the devastation that occurred. The countries in conflict decided to overcome their differences and work together to fight off the greater threat. This joining of forces is known as the Earth Alliance.
 
 
 
 
<gallery class=center caption="Active Battalions">
UN named modern version.png|link=[[1st Combat Battalion]]|1st Combat Battalion
Egypt named modern version.png |link=[[3rd Combat Battalion]]|3rd Combat Battalion
SA named modern version.png |link=[[4th Combat Battalion]]|4th Combat Battalion
Germany named modern version.png|link=[[5th Combat Battalion]]|5th Combat Battalion
Ant. LB named modern version.png|link=[[1st Logistics Battalion]]|1st Logistics Battalion
China named modern version.png|link=[[2nd Logistics Battalion]]|2nd Logistics Battalion
</gallery>
 
<gallery class=center caption="Inactive Battalions">
Ant. CB. named modern version.png|link=[[8th Combat Battalion]]|8th Combat Battalion
</gallery>
 
The Byron is the first alien race to appear in the 30mm universe. “Byron” currently refers to the name of their faction, their home world, and their race. Little is definitively known about the appearance, biology, and morphology of the Byron other than they look as though they could be from Earth and resemble humans.
 
Their home world is a tidally locked planet orbiting a red dwarf star. The planet is much closer to its star compared to Earth and the star is smaller and less bright compared to Sol (Earth’s sun). Because Byron is tidally locked, one side continually faces the sun while the other always faces away from it. The only habitable area is the border between the scorching light side and the freezing dark side. Winds always blow from light to dark side at low altitude and vice versa at high altitude. Wind, sails, airships, and wind power might be a large part of Byron culture.
 
The Byron faction is made up of five great houses each made of allied families called ‘filiates’. Each house has its own specialties and individuals from different houses may differ greatly in appearance. The Houses were united several generations ago by a woman named Asperata Julia, who was made the first Byron Empress and named the Epitome of Unity. The Byron houses have since been a unified matriarchy led by a Empress referred to as 'The Scion of the Epitome', or simply 'The Scion'.
 
 
<gallery class=center>
Royal (MC).png|link=|House of Royals
</gallery>
 
<gallery class=center>
Ventus (MC).png|link=|House of Ventus
Terra (MC).png|link=|House of Terra
Ignis (MC).png|link=|House of Ignis
Glacies (MC).png|link=|House of Glacies
Ferro (MC).png|link=|House of Ferro
</gallery>
 
 
<center>
{|class="mw-collapsible mw-collapsed table" border=0 cellspacing=0 cellpadding=2 style="margin: 1em; border: 2px solid black;"
|-
|-
! Name
!align=center colspan=4 bgcolor="#800083" | <span style="color:white">[[Factions]]</span>
! Type
! Description
! Requirements
|-
|-
!  Ceramic Composite
|align=center| [[Byron Army]] [[Earth Alliance]] [[Maxion]]
| style="text-align:Center;" | Armor
[[Mercenaries]] [[Warmongers]] [[Peacemakers]]  
|  style="text-align:Center;" | Each successful Kinetic damage against this unit is reduced by 4. (to a minimum of 1)
|}
|  style="text-align:Center;" |  N/A
</center>
|-
 
! Semi-Transaprent Coating
<noinclude>
|  style="text-align:Center;" | Armor
[[Category:Races]][[Category:Canon]][[Category:Template]]
|  style="text-align:Center;" | Each successful Energy damage against this unit is reduced by 4. (to a minimum of 1)
</noinclude>
|  style="text-align:Center;" |  N/A
 
|-
 
! Cutting Edge Light Frame
{| class="wikitable" style="float:right; margin-left: 10px;"
|  style="text-align:Center;" | Armor
! Name:
|  style="text-align:Center;" | Reduce 22 defense points to the head, arms, legs and 25 to the torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.
| *Faction name here*
|  style="text-align:Center;" |  May not be used on any Unit with less than 118 total defense. Limit 1 "Frame" per Unit.
|-
! Advanced Light Frame
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Reduce 15 defense points to the head, arms, legs and torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.
|  style="text-align:Center;" |  May not be used on any Unit with less than 80 total defense.  Limit 1 "Frame" per Unit.
|-
! Light Frame
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Reduce 7 defense points to the head, arms, legs and 10 to the torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.
|  style="text-align:Center;" | May not be used on any Unit with less than 43 total defense.  Limit 1 "Frame" per Unit.
|-
! Heavy Frame
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Add 7 defense points to the head, arms, legs and 10 to the torso.
|  style="text-align:Center;" | Limit 1 "Frame" per Unit.
|-
! Advanced Heavy Frame
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Add 15 defense points to the head, arms, legs and torso.
|  style="text-align:Center;" | Limit 1 "Frame" per Unit.
|-
! Cutting edge Heavy Frame
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |Add 22 defense points to the head, arms, legs and 25 to the torso.
|  style="text-align:Center;" | Limit 1 "Frame" per Unit.
|-
! Omni directional thrusters
|  style="text-align:Center;" | Movement
|  style="text-align:Center;" |Allows for the Thruster Movement option to be used in any direction instead of a linear path. Combat phases are still omitted when used.
|  style="text-align:Center;" | N/A
|-
! Central A.I.
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | Takes a group of 3 non-AI drones and groups them into a single AI drone. Each drone must stay within 1 hex radius of one another.
|  style="text-align:Center;" | RoyRoy Head needs to be attached to the Main Unit
|-
! quick swap
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Unit may use the [Swap Weapons] command action without cost once per turn.
|  style="text-align:Center;" | N/A
|-
! Drone Swarm
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Increases the number of active non-AI drones on the battlefield for the Unit from 3 to 6.
|  style="text-align:Center;" | N/A
|-
! Alpha System
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |When engaged, temporarily decreases all stats by 1 (minimum of 2) for 4 turns. On turn 5, all stats increase by 2 (maximum of 8) and standard movement is reduced by 1 (min of 1). This lasts for 2 turns after which stats and movement is returned to normal.
|  style="text-align:Center;" | N/A
|-
! Weapon convert
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | Allows a Unit to change all of its weapon systems from Kinetic to Energy / Energy to Kinetic. This is applied to ALL of the Units weapon systems prior to a battle and lasts the entire time. Bonuses are applied per normal.
|  style="text-align:Center;" | N/A
|-
! Counter Attack
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | After a successful Evasion Roll, the Unit can attack immediately after. Weapon range still applies. If a Unit has a melee weapon equipped and successfully counters but is outside of attacking range, it may move 1 hex closer to the enemy.
|  style="text-align:Center;" | Equipped long range weapons with AP under 3 and Melee weapons ONLY.
|-
! Emergency Coolant System
| style="text-align:Center;" | Utility
style="text-align:Center;" |Spend 4 AP and negate the Overheat effect of Tan Hexes.
|  style="text-align:Center;" | N/A
|-
! Emergency Heating System
|  style="text-align:Center;" | Utility
| style="text-align:Center;" |Spend 4 AP and negate the Freeze effect of White Hexes.
|  style="text-align:Center;" | N/A
|-
! Steady Aim
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |The Unit may spend additional AP when firing to increase Accuracy. Unit gains +1 to its Accuracy Roll for every additional AP spent.
|  style="text-align:Center;" | Weapons with a range of 7 or higher.
|-
! Ground Warfare
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Increases flat damage from all weapons by 2 when attacking on the ground.
|  style="text-align:Center;" | N/A
|-
! Urban Warfare
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | Decrease damage taken from Structures and negate black hex movement penalty.
|  style="text-align:Center;" | N/A
|-
! Arctic Warfare
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Negate the Freezing effect of White Hexes. Increase damage from all weapons by 2 when attacking in the snow.
|  style="text-align:Center;" | N/A
|-
! Jungle Warfare
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Negate accuracy penalty when shooting over green hexes.
|  style="text-align:Center;" | N/A
|-
! Desert Warfare
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Negate the Overheat effect of Tan Hexes. Increase flat damage from all weapons by 2 when attacking in the desert.
|  style="text-align:Center;" | N/A
|-
! Improved Energy Lens
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Critical Rolls are determined from a 7+ instead of 8+
|  style="text-align:Center;" | Ranged Energy Weapons Only
|-
! System Transfer: Accuracy
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | Increase Units Accuracy Stat by 1 to a max of 8. However many point you increase by, you gain that much AP. Must be used during the Movement Phase
|  style="text-align:Center;" | Limit 1 "System Transfer" per Unit
|-
! System Transfer: Assault
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | Increase Units Assault Stat by 1 to a max of 8. However many point you increase by, you gain that much AP. Must be used during the Movement Phase
|  style="text-align:Center;" | Limit 1 "System Transfer" per Unit
|-
! Savior Protocol
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" | When hit by a ranged attack, the Unit may choose to apply the damage to a deployed Non AI Drone instead.
|  style="text-align:Center;" | Deployed Non-AI Drones
|-
! Auxiliary Systems
|  style="text-align:Center;" | Utility
|  style="text-align:Center;" |Choose an additional System
|  style="text-align:Center;" | N/A
|-
! Shield Attack
|  style="text-align:Center;" | Weapon
|  style="text-align:Center;" |"Choose one equipped shield. It becomes a weapon with the folowing stats:
                Flat Damage: 25% of Max durability
                Range: 1"
|  style="text-align:Center;" | Must have a shield attached to a limb or equipped
|-
|-
! Hidden Sabre
! Faction Icon
| style="text-align:Center;" | Weapon
| *Faction Icon here*
|  style="text-align:Center;" |A Unit may equip a beam sabre into the primary or off hand without needing it physically on the model. Beam Sabre must be added into the equipment list on the Units Datasheet.
|  style="text-align:Center;" | N/A
|-
|-
! Indirect Fire
! Leader(s)
| style="text-align:Center;" | Weapon
| *Name(s)
|  style="text-align:Center;" |Select one weapon to be designated as an IDF weapon. The Unit may use the weapon as both a direct and indirect fire weapon. When indirect firing, the Unit does not need LoS of an enemy and may shoot over structures if an accompanying AI Drone has the [Forward Observer] System or a friendly Unit has LoS. Weapon Range still applies.
|  style="text-align:Center;" | Weapon System must be Mounted and Kinetic based.
|-
! Double Tap
|  style="text-align:Center;" | Weapon
|  style="text-align:Center;" |For every successful Critical Hit from a ranged weapon, the Unit get two bonus shots immediately after. Critical Hits from the bonus shots do not grant bonus shots.
|  style="text-align:Center;" | N/A
|-
|-
! HQ
| *Headquarters location*
|}
|}


{| class="wikitable"
==*Faction name here*==
|+style="text-align:Center;" |System
|-
! Name
! DC Cost
! Type
! Description
! Requirements
|-
!  Alto Commander
|  style="text-align:Center;" | 5
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | '+1 standard movement and Accuracy Roll to Allied Units within 2 Hex radius.
|  style="text-align:Center;" | 3 pieces (or more) of CAA-17
|-
! Alto CQB
|  style="text-align:Center;" | 3
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | '+1 to Assault Stat and -1 Standard Movement.
|  style="text-align:Center;" | 3 pieces (or more) of CQBA-17
|-
! Alto Long Ranger Sniper
|  style="text-align:Center;" | 3
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | '+2 to long range combat weapons and Accuracy Rolls in the prone position.
|  style="text-align:Center;" | 3 pieces (or more) of LRSA-17
|-
!  Portanova commander
|  style="text-align:Center;" | 5
|  style="text-align:Center;" |'Armor
|  style="text-align:Center;" | '+1 standard movement and Assault Roll to Allied Units within 2 Hex radius.
|  style="text-align:Center;" | 3 pieces (or more) of CAA-15
|-
! Portanova CQB
|  style="text-align:Center;" | 3
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |  '+1 to Assault Stat and -1 Standard Movement.
|  style="text-align:Center;" | 3 pieces (or more) of CQBA-15
|-
! Portanova Special Forces
|  style="text-align:Center;" | 3
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | +1 to evasion rolls
|  style="text-align:Center;" | 3 pieces (or more) of SFA-15
|-
! Rabiot Commander
|  style="text-align:Center;" | 6
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |
|  style="text-align:Center;" | 3 pieces (or more) of CAA-21
|-
! Rabiot Base Attack
|  style="text-align:Center;" | 5
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Spend 4 AP then remove the terrain on ANY hex and replace it with a Grey hex. Ability has 1 hex range and 5 turn cool down.
|  style="text-align:Center;" |  Must have chest , head, 2 sub arms, claw, and scoop of BAA-21
|-
! Rabiot Special Ops
|  style="text-align:Center;" | 6
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Spend 4 AP then place a Line of Sight blocking terrain on a Grey Hex. Ability has 1 hex range and 5 turn cooldown.
|  style="text-align:Center;" |  Must have chest , head, 2 sub arms, claw, and scoop of SOA-21
|-
! Rabiot Spy Drone
|  style="text-align:Center;" |
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |
|  style="text-align:Center;" | 3 pieces (or more) of SDA-21
|-
! Cielnova Commander
|  style="text-align:Center;" |
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |
|  style="text-align:Center;" | 3 pieces (or more) of CAA-14t
|-
! Cielnova Elite Officer
|  style="text-align:Center;" |
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |
|  style="text-align:Center;" | 3 pieces (or more) of EOA-14t
|-
! Cielnova Defensive Ops
|  style="text-align:Center;" | 3
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" | Reduces incoming damage from weapons by 1 per piece of DOA-14t equipped, to a max of 4.
|  style="text-align:Center;" | 3 pieces (or more) of DOA-14t
|-
! Cielnova high mobility
|  style="text-align:Center;" |5
|  style="text-align:Center;" |Armor
|  style="text-align:Center;" | When performing a Thruster Movement, the unit may move in any direction. Not just in a linear path.
|  style="text-align:Center;" | 3 pieces (or more) of HMA-14t
|-
! Sengoku armor v1
|  style="text-align:Center;" |
|  style="text-align:Center;" |Armor
|  style="text-align:Center;" | '+1 to Assault Stat and -1 to Accuracy Stat.
|  style="text-align:Center;" | 4 or more pieces of SA-A9 equipped
|-
! Sengoku armor v2
|  style="text-align:Center;" |
|  style="text-align:Center;" |Armor
|  style="text-align:Center;" | '+1 to Assault Stat, -1 to Accuracy Stat, -1 AP cost for melee attacks, +3 bonus damage on melee weapons.
|  style="text-align:Center;" | 8 or more pieces of SA-A9 equipped
|-
! Ninja Armor v1
|  style="text-align:Center;" |
|  style="text-align:Center;" |Armor
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|-
! Ninja Armor v2
|  style="text-align:Center;" |
|  style="text-align:Center;" | Armor
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|-
! Forward observer
|  style="text-align:Center;" | 5
|  style="text-align:Center;" | Drone Only
|  style="text-align:Center;" | When the Drone gets within 3 hexes of an enemy, the Main Unit may launch missile/ rocket attacks OVER terrain features and buildings Missile/ rocket ranges still apply.
|  style="text-align:Center;" | Main Unit has an AI Drone with a radar dish attached to it
|-
! Strangle
|  style="text-align:Center;" |
|  style="text-align:Center;" | Drone Only
|  style="text-align:Center;" | Enemy must be within melee range. Spend 3 AP, choose an area on a target (head, legs, arms etc), conduct Close Combat Phase per normal. On fail, nothing happens. On Success, Drone leaps onto the targeted area rendering it useless and occupying the same hex. Unit gains the same attributes as if that area were destroyed.
|  style="text-align:Center;" | AI Drone and it must have legs
|-
! Fly
|  style="text-align:Center;" | 7
|  style="text-align:Center;" | Movement
|  style="text-align:Center;" | Units that can Fly do so at the start of the movement phase. Bonus 2 standard movement points (doesn't count towards Thruster Movement). May change elevations at will and can stay in the air for multiple turns.
|  style="text-align:Center;" | Class 1 = 12 Thruster Dur | Class 2 = 23 Thruster Dur | Class 3 = 34 Thruster Dur | Class 4 = 45 Thruster Dur |
|-
!
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|-
!
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|-
!
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|-
!
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|  style="text-align:Center;" |
|-

Latest revision as of 01:17, 23 August 2021

The 30 Minute Missions: Wargame features 2 different types of factions that a player may join: Major Factions and Minor Factions. Major factions are official factions created by Bandai given life through the community. Minor Factions are player created factions to help flesh-out the world we are attempting to create.



After the initial invasion of the Earth from the Byron Forces and the devastation that occurred. The countries in conflict decided to overcome their differences and work together to fight off the greater threat. This joining of forces is known as the Earth Alliance.



The Byron is the first alien race to appear in the 30mm universe. “Byron” currently refers to the name of their faction, their home world, and their race. Little is definitively known about the appearance, biology, and morphology of the Byron other than they look as though they could be from Earth and resemble humans.

Their home world is a tidally locked planet orbiting a red dwarf star. The planet is much closer to its star compared to Earth and the star is smaller and less bright compared to Sol (Earth’s sun). Because Byron is tidally locked, one side continually faces the sun while the other always faces away from it. The only habitable area is the border between the scorching light side and the freezing dark side. Winds always blow from light to dark side at low altitude and vice versa at high altitude. Wind, sails, airships, and wind power might be a large part of Byron culture.

The Byron faction is made up of five great houses each made of allied families called ‘filiates’. Each house has its own specialties and individuals from different houses may differ greatly in appearance. The Houses were united several generations ago by a woman named Asperata Julia, who was made the first Byron Empress and named the Epitome of Unity. The Byron houses have since been a unified matriarchy led by a Empress referred to as 'The Scion of the Epitome', or simply 'The Scion'.



Factions
Byron Army Earth Alliance Maxion

Mercenaries Warmongers Peacemakers


Name: *Faction name here*
Faction Icon *Faction Icon here*
Leader(s) *Name(s)
HQ *Headquarters location*

*Faction name here*