Difference between revisions of "Standard Issue Builds"
From 30 Minute Missions: Wargame
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]3 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | Multi-hit (6) | | style="text-align:Center;" | Multi-hit (6) | ||
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| style="text-align:Center;" |Cielnova Heavy Axe | | style="text-align:Center;" |Cielnova Heavy Axe | ||
|[[File:filename.ciel great axe.jpg| 150px]] | |[[File:filename.ciel great axe.jpg| 150px]] | ||
| style="text-align:left;" | ''' | | style="text-align:left;" | '''W1-14t'''<br />Polearm handle<br /> Heavy axe head <br /> Heavy axe mount <br /> Heavy axe | ||
| style="text-align:Center;" |17 | | style="text-align:Center;" |17 | ||
| style="text-align:Center;" |11 | | style="text-align:Center;" |11 | ||
| style="text-align:Center;" | | | style="text-align:Center;" |[2H]6 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]2 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]4 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]6 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]3 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]3 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]4 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | n/a | | style="text-align:Center;" | n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]4 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" | Multi-Hit (6) | | style="text-align:Center;" | Multi-Hit (6) | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]5 | ||
| style="text-align:Center;" | Kinetic | | style="text-align:Center;" | Kinetic | ||
| style="text-align:Center;" |n/a | | style="text-align:Center;" |n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]8 | ||
| style="text-align:Center;" | Kinetic | | style="text-align:Center;" | Kinetic | ||
| style="text-align:Center;" |Splash Damage (6) | | style="text-align:Center;" |Splash Damage (6) | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]7 | ||
| style="text-align:Center;" | Kinetic | | style="text-align:Center;" | Kinetic | ||
| style="text-align:Center;" |Splash Damage (6) | | style="text-align:Center;" |Splash Damage (6) | ||
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| style="text-align:Center;" |5 | | style="text-align:Center;" |5 | ||
| style="text-align:Center;" | | | style="text-align:Center;" |[2H]3 | ||
| style="text-align:Center;" | Energy | | style="text-align:Center;" | Energy | ||
| style="text-align:Center;" |Full Auto (6) | | style="text-align:Center;" |Full Auto (6) | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]6 | ||
| style="text-align:Center;" |Kinetic | | style="text-align:Center;" |Kinetic | ||
| style="text-align:Center;" |n/a | | style="text-align:Center;" |n/a | ||
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| style="text-align:Center;" | | | style="text-align:Center;" |[2H]4 | ||
| style="text-align:Center;" | Kinetic | | style="text-align:Center;" | Kinetic | ||
| style="text-align:Center;" |Full Auto (6) | | style="text-align:Center;" |Full Auto (6) | ||
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|- | |- | ||
| style="text-align:Center;" |Tower Shield V1 | |||
|[[File:filename.IMG-2466.jpg| 150px]] | |||
| style="text-align:left;" | '''OPS-3'''<br />Shield Bottom<br /> Shield middle <br /> <br /> | |||
| style="text-align:Center;" |17 | |||
| style="text-align:Center;" |Armor | |||
| style="text-align:Center;" |n/a | |||
| style="text-align:Center;" |17 | |||
|- | |||
| style="text-align:Center;" |Tower Shield V2 | |||
|[[File:filename.IMG-2467.jpg| 150px]] | |||
| style="text-align:left;" | '''OPS-3'''<br />Shield Bottom<br /> Shield middle <br /> Shield Top<br /> | |||
| style="text-align:Center;" |20 | |||
| style="text-align:Center;" |Armor | |||
| style="text-align:Center;" |n/a | |||
| style="text-align:Center;" |20 | |||
|- | |||
[[Category: Weapons]] |
Latest revision as of 19:02, 9 September 2021
Overview
Standard Issue Builds or SIB for short, are pre-made weapons and equipment designed by Bandai for easy out of the box play.
Melee
All melee weapons have a default range of 1 hex.
Ranged Weapons
Equipment
Equipment comes in two forms: Auxiliary and Armor. Armor such as shields and Explosive Reactive Armor (ERA) add their durability to the core parts or weapon they are attached to, Auxiliary parts add helpful systems to a unit.
Name | Image | Parts | Durability | type | System | Total DC |
---|---|---|---|---|---|---|
Cielnova Shield | W1-14t Shield |
5 | Aux | n/a | 5 | |
Radar Dish | 150px | W1-14t Radar Dish |
5 | Aux | Enhanced Lidar (8) | 13 |
Mizugumo | 150px | W1-A9 Mizugumo |
2 | Armor | n/a | 2 |
Wing Thruster | BU-1 Wing with thruster |
4 | Aux / Thrusters | n/a | 4 | |
Heavy Thruster type 1 | 150px | BU-1 Heavy thruster type 1 |
5 | Aux / Thrusters | n/a | 5 |
Light Thruster | BU-2 Light thruster |
4 | Aux / Thrusters | n/a | 4 | |
Energy Canisters | BU-2 Energy Canister |
5 | Armor | Reserve Energy (25) | 30 | |
Earth alliance Side skirt armor | OPS-1 Side Skirt Armor |
10 | Armor | n/a | 10 | |
Byron Side skirt armor | OPS-2 Side Skirt Armor |
10 | Armor | n/a | 10 | |
Earth alliance Explosive reactive Armor | 150px | OPS-1 Explosive reactive armor |
10 | Armor | n/a | 10 |
Byron Explosive reactive Armor | 150px | OPS-2 Explosive reactive armor |
10 | Armor | n/a | 10 |
Curved Thrusters | 'OPS-1 Thrusters |
7 | Aux / Thrusters | n/a | 7 | |
Angled Thrusters | OPS-2 Thrusters |
7 | Aux / Thrusters | n/a | 7 | |
Mini-gun | 150px | OPS-1 Mini-gun |
2 | aux | Anti-missile (4) | 6 |
Searchlight | 150px | OPS-2 Searchlight |
1 | Aux | ||
Leg Extension armor | OPS-2 Leg extension armor |
5 | Armor | n/a | 5 | |
Hook Handle | 150px | OPS-2 hook handle |
1 | Aux | ||
Smoke discharger | 150px | OPS-2 Smoke discharger |
||||
Middle Shield | OPS-3 Shield middle |
5 | Armor | n/a | 5 | |
Top Shield | OPS-3 Shield top |
3 | Armor | n/a | 3 | |
Bottom Shield | OPS-3 Shield Bottom |
12 | Armor | n/a | 12 | |
Tower Shield V1 | OPS-3 Shield Bottom Shield middle |
17 | Armor | n/a | 17 | |
Tower Shield V2 | OPS-3 Shield Bottom Shield middle Shield Top |
20 | Armor | n/a | 20 |