AAR:Operation First Test
Operation First Test
Date: 4/25/26
Teams
Team 1:
- Portanova
- DC:
- System:
- Mods:
- Traits:
- Equipment:
- Dog
- DC:
- System:
- Mods:
- Traits:
- Equipment:
Team 2:
- Alto
- DC:
- System:
- Mods:
- Traits:
- Equipment:
Deployment:
Mission:
Pre Turn:
Team 1: Rolled 3 Team 2: Rolled 2 Team 1 wins initiative.
Report
I don't' have the time or energy to do a proper play by play. Basically the alto flew in the air, and kept shooting with a gatling gun while the portanova shot back with a shotgun. neither side killed the other, also the dog was in the back racking up points because *someone* didn't put secondary objectives on the fucking rules so I could test them. So I lost because of being unable to kill the portanova and not moving. Which was stupid of me I realize.
I did get to use both Double tap and whatever improved critical hit traits. That came up a grand sum total of once and I did one extra hit. Still didn't' kill them because I basically couldn't do enough damage because of the cost of the Military weapon gatling.
Outside of this and my own stupidity. I realized that the longest thing we did was figuring out stats and building the units. (Also fiddling with the gatling gun, I could just not get the model to hold it properly.) The game was phenominally short without the setup. I believe with changes to my cards to be modified stats of associated Units instead of just basic numbers that could improve the overall speed of building. Also I have not included Dog weapons in the equipment of the dog. This will need to be remedied.
