AAR:Operation First Test: Difference between revisions

From 30 Minute Missions: Wargame
Created page with "Operation First Test '''Date:''' 4/25/26 == Teams == '''Team 1:''' * Portanova ** DC: ** System: ** Mods: ** Traits: ** Equipment: * Dog ** DC: ** System: ** Mods: ** Traits: ** Equipment: '''Team 2:''' * Alto ** DC: ** System: ** Mods: ** Traits: ** Equipment: == Deployment: == Long Side Deployment == Mission:== Control Points == Pre Turn: == Team 1: Rolled 3 Team 2: Rolled 2 Team 1 wins initi..."
 
Minor Edits to make this slightly more readable
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== Deployment: ==  
== Deployment: ==  
[[Core Rules#Long Side Deployment |Long Side Deployment]]
[[Core Rules#Deployment Areas|Long Side Deployment]]
== Mission:==  
== Mission:==  
[[Core Rules#Control Points | Control Points]]
[[Core Rules#Core Missions | Control Points]]


== Pre Turn: ==
== Pre Turn: ==
Team 1: Rolled 3
Team 1: Rolled 3
Team 2: Rolled 2
Team 2: Rolled 2
Team 1 wins initiative.
Team 1 wins initiative.


=== Report ===
=== Report ===


I don't' have the time or energy to do a proper play by play.  
I don't have the time or energy to do a proper play by play.  
 
Basically the alto flew in the air, and kept shooting with a gatling gun while the portanova shot back with a shotgun.  
Basically the alto flew in the air, and kept shooting with a gatling gun while the portanova shot back with a shotgun.  
neither side killed the other, also the dog was in the back racking up points because *someone* didn't put secondary objectives on the fucking rules so I could test them. So I lost because of being unable to kill the portanova and not moving. Which was stupid of me I realize.
neither side killed the other, also the dog was in the back racking up points because *someone* didn't put secondary objectives on the fucking rules so I could test them. So I lost because of being unable to kill the portanova and not moving. Which was stupid of me I realize.
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I did get to use both Double tap and whatever improved critical hit traits. That came up a grand sum total of once and I did one extra hit. Still didn't' kill them because I basically couldn't do enough damage because of the cost of the Military weapon gatling.
I did get to use both Double tap and whatever improved critical hit traits. That came up a grand sum total of once and I did one extra hit. Still didn't' kill them because I basically couldn't do enough damage because of the cost of the Military weapon gatling.


Outside of this and my own stupidity. I realized that the longest thing we did was figuring out stats and building the units. (Also fiddling with the gatling gun, I could just not get the model to hold it properly.) The game was phenominally short without the setup. I believe with changes to my cards to be modified stats of associated Units instead of just basic numbers that could improve the overall speed of building. Also I have not included Dog weapons in the equipment of the dog. This will need to be remedied.
Outside of this and my own stupidity. I realized that the longest thing we did was figuring out stats and building the units. (Also fiddling with the gatling gun, I could just not get the model to hold it properly.) The game was phenomenally short without the setup. I believe with changes to my cards to be modified stats of associated Units instead of just basic numbers that could improve the overall speed of building. Also I have not included Dog weapons in the equipment of the dog. This will need to be remedied.

Revision as of 00:06, 27 April 2026

Operation First Test

Date: 4/25/26

Teams

Team 1:

  • Portanova
    • DC:
    • System:
    • Mods:
    • Traits:
    • Equipment:
  • Dog
    • DC:
    • System:
    • Mods:
    • Traits:
    • Equipment:

Team 2:

  • Alto
    • DC:
    • System:
    • Mods:
    • Traits:
    • Equipment:

Deployment:

Long Side Deployment

Mission:

Control Points

Pre Turn:

Team 1: Rolled 3

Team 2: Rolled 2

Team 1 wins initiative.

Report

I don't have the time or energy to do a proper play by play.

Basically the alto flew in the air, and kept shooting with a gatling gun while the portanova shot back with a shotgun. neither side killed the other, also the dog was in the back racking up points because *someone* didn't put secondary objectives on the fucking rules so I could test them. So I lost because of being unable to kill the portanova and not moving. Which was stupid of me I realize.

I did get to use both Double tap and whatever improved critical hit traits. That came up a grand sum total of once and I did one extra hit. Still didn't' kill them because I basically couldn't do enough damage because of the cost of the Military weapon gatling.

Outside of this and my own stupidity. I realized that the longest thing we did was figuring out stats and building the units. (Also fiddling with the gatling gun, I could just not get the model to hold it properly.) The game was phenomenally short without the setup. I believe with changes to my cards to be modified stats of associated Units instead of just basic numbers that could improve the overall speed of building. Also I have not included Dog weapons in the equipment of the dog. This will need to be remedied.