Difference between revisions of "Template:UnitInfo/Preload"

From 30 Minute Missions: Wargame
(Added AAE stats to the preload to be used.)
 
(2 intermediate revisions by one other user not shown)
Line 6: Line 6:
| UnitImg =
| UnitImg =


<!-- Whether it is a Mech or a Vehicle. A more intuitive way to change this may be updated later. -->
<!-- Whether it is a Mech, Vehicle, or Drone. A more intuitive way to change this may be updated later. -->
| UnitType =
| UnitType =


Line 12: Line 12:
| CoreType =  
| CoreType =  


<!-- The total durability of the unit to determine its class. This is also the base cost of the unit before anything else -->
<!-- The total defense of the Unit. Determines class and overall Deployment Cost. -->
| Total Defense =  
| Total Defense =  


<!-- How big the unit is due to its Defense. Usually found when making a unit using the datasheet. -->
<!-- How big the unit is due to its Total Defense. -->
| Classification =
| Classification =


<!-- The Maker of the unit, usually you but if you have an in-universe company, you can put that instead -->
<!-- The Maker of the unit, usually you but if you have an in-universe company, you can put that instead -->
| Manufacturer =
| Manufacturer =
<!-- The Accuracy stat of the unit. Based on the Core of the unit. Check the Datasheet rules for more information -->
| Accuracy =
<!-- The Assault stat of the unit. Based on the Core of the unit. Check the Datasheet rules for more information -->
| Assault =
<!-- The Evasion stat of the unit. Based on the Core of the unit. Check the Datasheet rules for more information -->
| Evasion =


<!-- Pick one Faction to put the letter Y into.-->
<!-- Pick one Faction to put the letter Y into.-->

Latest revision as of 22:23, 19 December 2023

UnitInfo/Preload
Unit Type:
Core Type:
Total Defense:
Classification: