Unit Datasheet Creation

From 30 Minute Missions: Wargame

Once your Model is complete and ready to battle, open up the Unit Datasheet. Here you will need to document all of your Core Parts, Weapons, Equipment, Systems, Mods, and Traits. It may look like a lot but we will break everything down into 4 segments: Core Parts, Weapon/Equipment Parts, Weapon/Equipment Stats, and Core Stats.

Everything in light green is information you will have to provide yourself and everything in dark green is information that will be provided for you.

Edits cannot be made to the Master Document. You will need to save a copy to you own Google Drive. To do this, go to:

File>Make a Copy> Save to Drive

Once the Parts and Data have been saved to your drive, be sure to rename it so you don't confuse it with the Master Document.


Core Parts

The first thing we will go over is the Core Parts section on the left hand side of the datasheet. Here, we put down all parts on the model that are considered Core Parts. Core Parts are parts that make up the head, legs, arms, and torso of the Unit. Weapons and Equipment are not Core Parts and should not be counted in this list.

File:Blank core parts.png
Blank Core Parts list

On the top in Dark Green, you see 3 titles; Name, Notation, and Defense. In the Name column you will put down the name of the specific part on your model. Most parts share the same names, so in order to differentiate which part belongs from which model, we have Notations.

Notations are broken down into what packs they come from and which unit they belong to. For example, PN-15 is the PortaNova-15. The Weapons Pack 1 for the PortaNova is W1-15. Similarly, the Alto-17 is AL-17. The Weapons Pack for Alto is W1-17. This helps determine the next column, Defense.

These values are determined by which Unit they come from or what their purpose is. In this column, this is done automatically once the Name and Notation are added. The defense value will only populate if the Name and Notation match exactly! If a value fails to auto-populate, check the spelling. If it still does not work, notify a Developer on the discord then type the value in yourself.


Simple Assembly

Weapon/Equipment Parts

At the bottom of the datasheet there is a section called "Weapons/Equipment Parts" with 8 open spots. On the top row of this section, similar to the Core Parts, you see Name and Notation but this time there are more columns;

File:Blank weapons.PNG
Blank Weapons/Equipment List
  • Durability - How much damage the weapon can take before it is destroyed.
  • Range - How far the weapon can shoot.
  • Flat Damage (FD) - The amount of damage it will do in a single shot.
  • Action Points (AP) - How many points you need to fire a single shot.
  • Type - If that weapon is Kinetic or Energy Based.
  • Systems - Special abilities that a part can give to the overall weapon/ equipment.

Located in the bottom row of this section is the combined totals of each piece to show the overall weapon stats.

  • [Insert Name Here] | Total - Here you will give your weapon/equipment a name. If a weapon requires 2 hands to use you will add the tag [2H] next to the name. Weapons made with any parts that have the [2H] tag in there description must be used with 2 hands.
  • [Dropdown box] - Direct right of the name box (under the notation column), you will indicated how many of that weapon/equipment you have. If you only have one, indicate it here as well. A number must occupy this box.
  • Type - Total weapon type is determined by the overall number of this type that makes up the weapon. If there are 3 kinetic types and 1 energy type, the weapon total will be Kinetic. If there are 2 energy types and 1 kinetic type, then weapon total will be Energy. If there is an equal number of types then the type with the highest flat damage will determine the total weapon type.
  • System - Each weapon may only have 1 System attached to it. If there are multiple systems available, you may choose one and type it in the space provided in the total row. If no systems are available, leave it blank.

Just like with the Core Parts List you need to type the Name and add the correct notation. The sheet will auto-populate the stats if the two match the name on the Parts List. Once all of the separate parts are added, the totals will be automatically calculated into the total row: This is the overall weapon stats.

Weapons

In order the win the war, your Unit is going to need weapons. Any weapon you create can be used. Weapons are broken down into 2 categories: Ranged Combat Weapons & Close Combat. Each category has two types: Kinetic and Energy.

Once all of the correct parts have been added the bottom row will show the weapons total stats. These stats will be transferred to the Weapon/Equipment Stats section of the datasheet, which will be explain in another section.

File:Weapons EX.PNG
[2H] Rail Cannon and stock SMG weapon examples

2 Handed Weapons: In the parts description on the Parts List, it will say if that specific part is 2 handed or not. When a part is labeled as 2 handed, the Unit using is must use two hands to properly wield it. If two hands are not used, the weapons total AP is raised by 3. This requirement doesn't effect mounted weapons.

Custom

Weapon Redundancy

Equipment

Similar to how weapons are made, you will also use this section to input the creation of Equipment.

What would be considered Equipment?

Most parts will be labeled as equipment in its description in the Parts List. Parts like the Smoke Discharger, Hook Handle, Radar Dishes, Thrusters, Etc. are all labeled as equipment. The majority of these provide some kind of System that may be added to your Unit to give it an advantage.

File:Equip EX.PNG
Equipment Example

When adding thrusters to the list, it is important to group them into a single section based on there location. For example, the Alto Flight type has wings and thrusters connected to its torso. These will be broken down into two sections: left wing section and a right wing section. Each section is made up of exactly the same parts so you only have to fill out the section once. However, we do need to change the number in the box on the right side of the name from 1 to 2 to indicate that there are 2 Wing Sections.

File:ALftequipEX.PNG
Alto Flight Type Wing Sections

Please note that even if you only have one piece that is considered equipment (Smoke Discharger, Radar Dish, etc.), you still need to add it into this section.

Once you successfully add the pieces to the equipment list, you can then add that total to the Weapon/Equipment Stats section.

Weapon & Equipment Stats

Core Stats