Difference between revisions of "Unit Datasheet Creation"

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== Weapon & Equipment Parts==  
== Weapon & Equipment Parts==  
There are 8 open spots for pieces (if more need to be added, please let me know). Located at the bottom row is the combined total of each piece to show the overall weapon stats. There is also a number just to the right of the Total name box. This indicates how many of that weapon/ equipment is on your model.
At the bottom of the datasheet there is a section called "Weapons/ Equipment Parts" with 8 open spots. On the top row of this section you, similar to the Core Parts, see Name and Notation but this time there are more columns;  
On the top row you, again, see Name and Notation but this time there are more columns;  


* Durability - How much damage the weapon can take before it is destroyed.  
* Durability - How much damage the weapon can take before it is destroyed.  
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* System Cost -  How much that ability will cost to use.
* System Cost -  How much that ability will cost to use.
* [Insert Name Here] - Here you will give your weapon a name. If it requires 2 hands to use you will add the tag [2H]. Example: “Rail Cannon [2H]”
* [Insert Name Here] - Here you will give your weapon a name. If it requires 2 hands to use you will add the tag [2H]. Example: “Rail Cannon [2H]”
Located in the bottom row of this section is the combined totals of each piece to show the overall weapon stats. There is also a number just to the right of the Total name box. This indicates how many of that weapon/ equipment is on your model.


Just like with the Core Parts List you need to type the Name and add the correct notation. The sheet will auto-populate the stats if the two match the name on the Parts List. Once all of the separate parts are added, the totals will be automatically calculated into the total row: This is the overall weapon stats.
Just like with the Core Parts List you need to type the Name and add the correct notation. The sheet will auto-populate the stats if the two match the name on the Parts List. Once all of the separate parts are added, the totals will be automatically calculated into the total row: This is the overall weapon stats.

Revision as of 16:27, 12 August 2021

Once your Model is complete and ready to battle, open up the Unit Datasheet. Here you will need to document all of your Core Parts, Weapons, Equipment, Systems, Mods, and Traits. It may look like a lot but we will break everything down into 4 segments: Core Parts, Weapon/Equipment Parts, Weapon/Equipment Stats, and Core Stats. Everything in light green is information you will have to provide yourself and everything in dark green is information that will be provided for you.

Core Parts

The first thing we will go over is the Core Parts section on the left hand side of the datasheet. Here, we put down all parts on the model that are considered Core Parts. Core Parts are parts that make up the head, legs, arms, and torso of the Unit. Weapons and Equipment are not Core Parts and should not be counted in this list.

On the top in Dark Green, you see 3 titles; Name, Notation, and Defense. In the Name column you will put down the name of the specific part on your model (I generally work from the Head to the feet but no specific order is necessary). Most parts share the same names, so in order to differentiate which part belongs from which model, we have Notations.

Notations are broken down into what packs they come from and which unit they belong to. For example, PN-15 is the PortaNova-15. The Weapons Pack 1 for the PortaNova is W1-15. Similarly, the Alto-17 is AL-17. The Weapons Pack for Alto is W1-17. This helps determine the next column, Defense.

These values are determined by which Unit they come from or what their purpose is. In this column, this is done automatically once the Name and Notation are added. If the defense does not auto-populate then check the spelling to make sure it matches the parts list. If it still doesn’t work, then you can just type it in.

Basic Assembly

Advanced Assembly

Weapon & Equipment Parts

At the bottom of the datasheet there is a section called "Weapons/ Equipment Parts" with 8 open spots. On the top row of this section you, similar to the Core Parts, see Name and Notation but this time there are more columns;

  • Durability - How much damage the weapon can take before it is destroyed.
  • Range - How far the weapon can shoot.
  • Flat Damage (FD) - The amount of damage it will do in a single shot.
  • Action Points (AP) - How many points you need to fire a single shot.
  • Systems - Special abilities that a part can give to the overall weapon/ equipment. Weapons and Equipment are limited to one system per. If you have multiple Systems on a single weapon you must pick ONLY ONE to use.
  • System Cost - How much that ability will cost to use.
  • [Insert Name Here] - Here you will give your weapon a name. If it requires 2 hands to use you will add the tag [2H]. Example: “Rail Cannon [2H]”

Located in the bottom row of this section is the combined totals of each piece to show the overall weapon stats. There is also a number just to the right of the Total name box. This indicates how many of that weapon/ equipment is on your model.

Just like with the Core Parts List you need to type the Name and add the correct notation. The sheet will auto-populate the stats if the two match the name on the Parts List. Once all of the separate parts are added, the totals will be automatically calculated into the total row: This is the overall weapon stats.

Core Stats

Weapon & Equipment Stats