<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://30mmwargame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SamandChamps</id>
	<title>30 Minute Missions: Wargame - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://30mmwargame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SamandChamps"/>
	<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php/Special:Contributions/SamandChamps"/>
	<updated>2026-04-21T09:23:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.4</generator>
	<entry>
		<id>https://30mmwargame.com/index.php?title=SCU-331_Sovereign&amp;diff=19587</id>
		<title>SCU-331 Sovereign</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=SCU-331_Sovereign&amp;diff=19587"/>
		<updated>2023-04-21T19:33:17Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitInfo&lt;br /&gt;
&amp;lt;!-- Name of the Unit, does not need to be the same as the name of the page, if you want it to be different or give the unit a nickname. --&amp;gt;&lt;br /&gt;
| Name = SCU-331 Sovereign&lt;br /&gt;
&amp;lt;!-- The Image of your unit, you can use it non-locally, but the template is designed for local use. So please upload your image and update your Unit page. Also, all you have to put is the filename and extension. IE image.jpg--&amp;gt;&lt;br /&gt;
| UnitImg = Sovereign 1.jpeg&lt;br /&gt;
&amp;lt;!-- Whether it is a Mech or a Vehicle. A more intuitive way to change this may be updated later. --&amp;gt;&lt;br /&gt;
| UnitType = Mech&lt;br /&gt;
&amp;lt;!-- The base Core type of the unit. Usually decided by the torso parts of the unit if a Mech. --&amp;gt;&lt;br /&gt;
| CoreType = Alto&lt;br /&gt;
&amp;lt;!-- How big the unit is due to its durability. 1-5 scale. Usually found when making a unit using the datasheet. --&amp;gt;&lt;br /&gt;
| Classification = 3&lt;br /&gt;
&amp;lt;!-- The Maker of the unit, usually you but if you have an in universe company, you can put that instead --&amp;gt;&lt;br /&gt;
| Manufacturer =&lt;br /&gt;
&amp;lt;!-- The durabilities of the unit. Vehicle sections will conform to these as best they can until the next update --&amp;gt;&lt;br /&gt;
| HeadDurability =18&lt;br /&gt;
| TorsoDurability=42&lt;br /&gt;
| LeftArmDurability =31&lt;br /&gt;
| RightArmDurability =31&lt;br /&gt;
| LeftLegDurability =49&lt;br /&gt;
| RightLegDurability =49&lt;br /&gt;
&amp;lt;!-- Systems of the Mech. If you can't fill them all in that's fine. Fill in what you have. --&amp;gt;&lt;br /&gt;
| System1 = Alto commander&lt;br /&gt;
| System2 = Ninja armor V1&lt;br /&gt;
| System3 =Army Armor V1&lt;br /&gt;
| System4 =Smokescreen&lt;br /&gt;
| System5 = Full auto&lt;br /&gt;
&amp;lt;!-- Pick one Faction to put the letter Y into.--&amp;gt;&lt;br /&gt;
| Byron =&lt;br /&gt;
| Earth =Y&lt;br /&gt;
| Maxion =&lt;br /&gt;
| Mercenary =&lt;br /&gt;
| Warmongers =&lt;br /&gt;
| Peacemakers =&lt;br /&gt;
&amp;lt;!-- Pick one Unit Type to put the letter Y into. --&amp;gt;&lt;br /&gt;
| Mech =Y&lt;br /&gt;
| Vehicle = &lt;br /&gt;
&amp;lt;!-- General information about the unit. Whatever you want. --&amp;gt;&lt;br /&gt;
| General =&lt;br /&gt;
A custom Serf unit upgraded with capture maxion armors and intended to be a commander unit. it's standard load out is similar to a Serf unit, but carries a greater amount of beam sabers and extra equipment around it body.&lt;br /&gt;
&amp;lt;!-- What pre-made weapons do you want to equip the unit with. Use [[]] to denote other pages on the wiki. --&amp;gt;&lt;br /&gt;
| Weapons/Equipment =&lt;br /&gt;
2 Commander alto shields, 1 on each hip acting as side skirts and beam saber storage.&lt;br /&gt;
&lt;br /&gt;
4 Scarlet Sabers. custom foresteri plasma sabers, each named after a fellow comrade.&lt;br /&gt;
&lt;br /&gt;
1 M-13 SMG. rapid fire kinetic SMG with reduced energy consumption.&lt;br /&gt;
&lt;br /&gt;
2 smoke dischargers. located on the back&lt;br /&gt;
&lt;br /&gt;
2 chain guns. hidden within the sovereign's knees for a surprise attack&lt;br /&gt;
&lt;br /&gt;
2 wing thrusters. located on the back to allow the Sovereign to quickly move through the battlefield.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Sovereign_1.jpeg&amp;diff=19586</id>
		<title>File:Sovereign 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Sovereign_1.jpeg&amp;diff=19586"/>
		<updated>2023-04-21T19:15:28Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=SCU-331_Sovereign&amp;diff=19585</id>
		<title>SCU-331 Sovereign</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=SCU-331_Sovereign&amp;diff=19585"/>
		<updated>2023-04-21T19:14:10Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Unit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UnitInfo&lt;br /&gt;
&amp;lt;!-- Name of the Unit, does not need to be the same as the name of the page, if you want it to be different or give the unit a nickname. --&amp;gt;&lt;br /&gt;
| Name = SCU-331 Sovereign&lt;br /&gt;
&amp;lt;!-- The Image of your unit, you can use it non-locally, but the template is designed for local use. So please upload your image and update your Unit page. Also, all you have to put is the filename and extension. IE image.jpg--&amp;gt;&lt;br /&gt;
| UnitImg = Sovereign 1.jpeg&lt;br /&gt;
&amp;lt;!-- Whether it is a Mech or a Vehicle. A more intuitive way to change this may be updated later. --&amp;gt;&lt;br /&gt;
| UnitType =&lt;br /&gt;
&amp;lt;!-- The base Core type of the unit. Usually decided by the torso parts of the unit if a Mech. --&amp;gt;&lt;br /&gt;
| CoreType = &lt;br /&gt;
&amp;lt;!-- How big the unit is due to its durability. 1-5 scale. Usually found when making a unit using the datasheet. --&amp;gt;&lt;br /&gt;
| Classification =&lt;br /&gt;
&amp;lt;!-- The Maker of the unit, usually you but if you have an in universe company, you can put that instead --&amp;gt;&lt;br /&gt;
| Manufacturer =&lt;br /&gt;
&amp;lt;!-- The durabilities of the unit. Vehicle sections will conform to these as best they can until the next update --&amp;gt;&lt;br /&gt;
| HeadDurability =&lt;br /&gt;
| TorsoDurability=&lt;br /&gt;
| LeftArmDurability =&lt;br /&gt;
| RightArmDurability =&lt;br /&gt;
| LeftLegDurability =&lt;br /&gt;
| RightLegDurability =&lt;br /&gt;
&amp;lt;!-- Systems of the Mech. If you can't fill them all in that's fine. Fill in what you have. --&amp;gt;&lt;br /&gt;
| System1 = &lt;br /&gt;
| System2 =&lt;br /&gt;
| System3 =&lt;br /&gt;
| System4 =&lt;br /&gt;
| System5 =&lt;br /&gt;
&amp;lt;!-- Pick one Faction to put the letter Y into.--&amp;gt;&lt;br /&gt;
| Byron =&lt;br /&gt;
| Earth =&lt;br /&gt;
| Maxion =&lt;br /&gt;
| Mercenary =&lt;br /&gt;
| Warmongers =&lt;br /&gt;
| Peacemakers =&lt;br /&gt;
&amp;lt;!-- Pick one Unit Type to put the letter Y into. --&amp;gt;&lt;br /&gt;
| Mech =&lt;br /&gt;
| Vehicle = &lt;br /&gt;
&amp;lt;!-- General information about the unit. Whatever you want. --&amp;gt;&lt;br /&gt;
| General =&lt;br /&gt;
&amp;lt;!-- What pre-made weapons do you want to equip the unit with. Use [[]] to denote other pages on the wiki. --&amp;gt;&lt;br /&gt;
| Weapons/Equipment =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Cielnova_pistol&amp;diff=19584</id>
		<title>Cielnova pistol</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Cielnova_pistol&amp;diff=19584"/>
		<updated>2023-04-21T19:09:26Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Cielnova pistol&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Ciel pistol.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =6&lt;br /&gt;
| Range =4&lt;br /&gt;
| BaseDamage =3&lt;br /&gt;
| AP =2&lt;br /&gt;
| DamageType =Energy&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost = 11&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Rabiot_rocket_launcher&amp;diff=19583</id>
		<title>Rabiot rocket launcher</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Rabiot_rocket_launcher&amp;diff=19583"/>
		<updated>2023-04-21T19:07:08Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Rabiot rocket launcher&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Rabiot rocket launcher.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =8&lt;br /&gt;
| Range =7&lt;br /&gt;
| BaseDamage =13&lt;br /&gt;
| AP =7&lt;br /&gt;
| DamageType = Kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =Splash Damage&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =[EO]&lt;br /&gt;
| DeploymentCost =21&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Rabiot_Jamada_hull&amp;diff=19582</id>
		<title>Rabiot Jamada hull</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Rabiot_Jamada_hull&amp;diff=19582"/>
		<updated>2023-04-21T18:58:01Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Rabiot jamada hull&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Jamada hull.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =5&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =5&lt;br /&gt;
| AP =3&lt;br /&gt;
| DamageType =Kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =8&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Rabiot_double_edge_sword&amp;diff=19581</id>
		<title>Rabiot double edge sword</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Rabiot_double_edge_sword&amp;diff=19581"/>
		<updated>2023-04-21T18:56:18Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = Rabiot double edge sword&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Rabiot double edge sword.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =9&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =12&lt;br /&gt;
| AP =7&lt;br /&gt;
| DamageType =Kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =15&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Rabiot_chainsaw&amp;diff=19580</id>
		<title>Rabiot chainsaw</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Rabiot_chainsaw&amp;diff=19580"/>
		<updated>2023-04-21T18:53:18Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Rabiot chainsaw&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Rabiot chainswa.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =10&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =4&lt;br /&gt;
| AP =3&lt;br /&gt;
| DamageType =Kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System = Multi-hit&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =12&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Rabiot_Gunsword&amp;diff=19579</id>
		<title>Rabiot Gunsword</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Rabiot_Gunsword&amp;diff=19579"/>
		<updated>2023-04-21T18:49:20Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Rabiot Gunblade&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =IMG-2470.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =8&lt;br /&gt;
| Range =4&lt;br /&gt;
| BaseDamage =4&lt;br /&gt;
| AP =3&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System = 2 for 1&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags = [GB]&lt;br /&gt;
| DeploymentCost = 13&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Rabiot_beam_Blaster&amp;diff=19574</id>
		<title>Rabiot beam Blaster</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Rabiot_beam_Blaster&amp;diff=19574"/>
		<updated>2023-04-21T12:59:41Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Rabiot Beam Blaster&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =IMG-2469.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =6&lt;br /&gt;
| Range =4&lt;br /&gt;
| BaseDamage =8&lt;br /&gt;
| AP =4&lt;br /&gt;
| DamageType = energy&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =Spread Shot&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =[SG]&lt;br /&gt;
| DeploymentCost =14&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto-GT_rocket_launcher&amp;diff=19573</id>
		<title>Alto-GT rocket launcher</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto-GT_rocket_launcher&amp;diff=19573"/>
		<updated>2023-04-21T12:55:05Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Alto-GT rocket launcher&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =GT- rocket launcher.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =12&lt;br /&gt;
| Range =5&lt;br /&gt;
| BaseDamage =20&lt;br /&gt;
| AP =8&lt;br /&gt;
| DamageType =Kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =Splash damage&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =[2H], [EO]&lt;br /&gt;
| DeploymentCost =29&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto-FT_Rail_Gun&amp;diff=19572</id>
		<title>Alto-FT Rail Gun</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto-FT_Rail_Gun&amp;diff=19572"/>
		<updated>2023-04-21T12:51:52Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Alto-FT rail gun&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =FT rail gun.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =4&lt;br /&gt;
| Range =5&lt;br /&gt;
| BaseDamage =13&lt;br /&gt;
| AP =5&lt;br /&gt;
| DamageType =Energy&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost = 17&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Pilebunker&amp;diff=19571</id>
		<title>Pilebunker</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Pilebunker&amp;diff=19571"/>
		<updated>2023-04-21T12:45:06Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =pilebunker&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =pincer bunker.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =8&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =23&lt;br /&gt;
| AP =8&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System = N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =25&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Portanova_Kukri&amp;diff=19570</id>
		<title>Portanova Kukri</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Portanova_Kukri&amp;diff=19570"/>
		<updated>2023-04-21T12:41:08Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = Portanova kukri&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =portanova kukri.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =6&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =4&lt;br /&gt;
| AP =4&lt;br /&gt;
| DamageType =kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =7&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Portanova_lance&amp;diff=19569</id>
		<title>Portanova lance</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Portanova_lance&amp;diff=19569"/>
		<updated>2023-04-21T03:48:20Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Portanova lance&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =porta lance.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =8&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =4&lt;br /&gt;
| AP =5&lt;br /&gt;
| DamageType =8&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =8&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Portanova_axe&amp;diff=19568</id>
		<title>Portanova axe</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Portanova_axe&amp;diff=19568"/>
		<updated>2023-04-21T03:46:14Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = Portanova Axe&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg = porta axe.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =9&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =3&lt;br /&gt;
| AP =5&lt;br /&gt;
| DamageType =kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =disarm&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =[DA]&lt;br /&gt;
| DeploymentCost =8&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto_axe&amp;diff=19567</id>
		<title>Alto axe</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto_axe&amp;diff=19567"/>
		<updated>2023-04-21T03:43:31Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = alto axe&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Alto Axe.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =9&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =5&lt;br /&gt;
| AP =7&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =disarm&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags = [DA]&lt;br /&gt;
| DeploymentCost = 8&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto_sword&amp;diff=19566</id>
		<title>Alto sword</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto_sword&amp;diff=19566"/>
		<updated>2023-04-21T03:39:46Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name =Alto sword&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =Alto sword.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =8&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =6&lt;br /&gt;
| AP =6&lt;br /&gt;
| DamageType =kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags =N/A&lt;br /&gt;
| DeploymentCost =9&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto_knife&amp;diff=19565</id>
		<title>Alto knife</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto_knife&amp;diff=19565"/>
		<updated>2023-04-21T03:38:32Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = Alto Knife&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg = Alto knife.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability =6&lt;br /&gt;
| Range =1&lt;br /&gt;
| BaseDamage =3&lt;br /&gt;
| AP =4&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System =N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags = N/A&lt;br /&gt;
| DeploymentCost = 6&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto_assault_rifle&amp;diff=19560</id>
		<title>Alto assault rifle</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto_assault_rifle&amp;diff=19560"/>
		<updated>2023-04-20T20:07:28Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = alto assault rifle&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg = Alto AR.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability = 8&lt;br /&gt;
| Range = 7&lt;br /&gt;
| BaseDamage = 7&lt;br /&gt;
| AP = 4&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System = n/a&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags = n/a&lt;br /&gt;
| DeploymentCost = 18&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto_sniper_rifle&amp;diff=19559</id>
		<title>Alto sniper rifle</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto_sniper_rifle&amp;diff=19559"/>
		<updated>2023-04-20T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = Alto sniper rifle&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg = Alto sniper rifle.jpg&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability = 9&lt;br /&gt;
| Range = 9&lt;br /&gt;
| BaseDamage = 10&lt;br /&gt;
| AP = 5&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System = N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags = [2H]&lt;br /&gt;
| DeploymentCost = 23&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Alto_sniper_rifle&amp;diff=19558</id>
		<title>Alto sniper rifle</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Alto_sniper_rifle&amp;diff=19558"/>
		<updated>2023-04-20T19:59:02Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;  {{Weap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- All Information Marked with the symbols around text like this, are for informational purposes only. You may delete or leave them if you wish. It is up to you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{WeaponInfo&lt;br /&gt;
&amp;lt;!-- Name of the weapon --&amp;gt;&lt;br /&gt;
| Name = Alto sniper rifle&lt;br /&gt;
&amp;lt;!-- Image of the weapon. This uses the internal weapon naming so please upload your images to the wiki then type the name in. --&amp;gt;&lt;br /&gt;
| WeaponImg =&lt;br /&gt;
&amp;lt;!-- Weapon Durability --&amp;gt;&lt;br /&gt;
| Durability = 9&lt;br /&gt;
| Range = 9&lt;br /&gt;
| BaseDamage = 10&lt;br /&gt;
| AP = 5&lt;br /&gt;
| DamageType = kinetic&lt;br /&gt;
&amp;lt;!-- If the weapon has a System put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| System = N/A&lt;br /&gt;
&amp;lt;!-- If the weapon has Tags put it here otherwise put N/A --&amp;gt;&lt;br /&gt;
| Tags = [2H]&lt;br /&gt;
| DeploymentCost = 23&lt;br /&gt;
&amp;lt;!-- Put whatever other information about the weapon you want here. --&amp;gt;&lt;br /&gt;
| General = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1826</id>
		<title>Night Witches Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1826"/>
		<updated>2021-10-27T16:22:33Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot: Gunther “Red Barron” Muller &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 =  F-3 “Bloody April”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = Bloody April1.jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1825</id>
		<title>Night Witches Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1825"/>
		<updated>2021-10-27T16:21:29Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot: Gunther “Red Barron” Muller &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 =  F-3 “Bloody April”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = Bloody April1.Jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Bloody_April1.jpg&amp;diff=1824</id>
		<title>File:Bloody April1.jpg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Bloody_April1.jpg&amp;diff=1824"/>
		<updated>2021-10-27T16:20:46Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1823</id>
		<title>Night Witches Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1823"/>
		<updated>2021-10-27T16:16:34Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot: Gunther “Red Barron” Muller &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 =  F-3 “Bloody April”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = Bloody April1.png&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Wolf_Pack_Squad&amp;diff=1822</id>
		<title>Wolf Pack Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Wolf_Pack_Squad&amp;diff=1822"/>
		<updated>2021-10-27T16:12:20Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot:  Anna “Prinz” Fischer&lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 =  IX-300 “Lucky”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Wermacht_Squad&amp;diff=1821</id>
		<title>Wermacht Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Wermacht_Squad&amp;diff=1821"/>
		<updated>2021-10-27T16:12:04Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot: Axel “White Death” Smith &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = CX-34 “Winter”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1820</id>
		<title>Night Witches Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Night_Witches_Squad&amp;diff=1820"/>
		<updated>2021-10-27T16:11:30Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;{{ SquadInfo | FactionName =  | FactionIcon =  | Motto =  | ParentFaction = Earth Alliance | ActiveStatus =  | Leaders =  | General =  &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot: Gunther “Red Barron” Muller &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 =  F-3 “Bloody April”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Wolf_Pack_Squad&amp;diff=1819</id>
		<title>Wolf Pack Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Wolf_Pack_Squad&amp;diff=1819"/>
		<updated>2021-10-27T16:10:01Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;{{ SquadInfo | FactionName =  | FactionIcon =  | Motto =  | ParentFaction = Earth Alliance | ActiveStatus =  | Leaders =  | General = 1st Squad of the carrion Company, focused...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = 1st Squad of the carrion Company, focused on aerial hit and run tactics. Each pilot operates custom Flight-type altos.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot:  Anna “Prinz” Fischer&lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 =  IX-300 “Lucky”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Iron_Blood_Company&amp;diff=1818</id>
		<title>Iron Blood Company</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Iron_Blood_Company&amp;diff=1818"/>
		<updated>2021-10-27T16:08:09Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;{{ SubDivisionInfo | FactionName = Iron Blood | FactionIcon =  | Motto =  | ParentFaction = Earth Alliance | ActiveStatus =  | Leaders = Weser Bismarck | HQ = Berlin | General...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SubDivisionInfo&lt;br /&gt;
| FactionName = Iron Blood&lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = Weser Bismarck&lt;br /&gt;
| HQ = Berlin&lt;br /&gt;
| General = Weser Founded the Iron Blood after the first Skyfall incident to protect the Reich from any further exterritorial forces. Weser himself is intrigued with war history and everything, naming wise, has to be related to history of wars passed. &lt;br /&gt;
| SquadTitle = Squad&lt;br /&gt;
| Squads =&lt;br /&gt;
* [[Wermacht Squad]]&lt;br /&gt;
* [[Wolf Pack Squad]]&lt;br /&gt;
* [[Night Witches Squad]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=5th_Combat_Battalion&amp;diff=1817</id>
		<title>5th Combat Battalion</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=5th_Combat_Battalion&amp;diff=1817"/>
		<updated>2021-10-27T16:07:54Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
DivisionInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = Germany_named_modern_version.png&lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| HQ = Germany&lt;br /&gt;
| General = &lt;br /&gt;
[Input any information regarding the Division here]&lt;br /&gt;
| Sub-DivisionTitle = Company&lt;br /&gt;
| Sub-Division =&lt;br /&gt;
* [[Landsknecht Company]]&lt;br /&gt;
* [[Zodiac Company]]&lt;br /&gt;
* [[Iron Blood Company]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Wermacht_Squad&amp;diff=1816</id>
		<title>Wermacht Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Wermacht_Squad&amp;diff=1816"/>
		<updated>2021-10-27T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: Created page with &amp;quot;{{ SquadInfo | FactionName =  | FactionIcon =  | Motto =  | ParentFaction = Earth Alliance | ActiveStatus =  | Leaders =  | General = 1st Squad of the carrion Company, focused...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SquadInfo&lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = &lt;br /&gt;
| General = 1st Squad of the carrion Company, focused on aerial hit and run tactics. Each pilot operates custom Flight-type altos.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units =&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Ace Pilot: Axel “White Death” Smith &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = CX-34 “Winter”&lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = &lt;br /&gt;
| UnitImg3 = &lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = &lt;br /&gt;
| UnitCaption3 = &lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}{{UnitInfoSmall&lt;br /&gt;
| PilotName = &lt;br /&gt;
| PilotInfo = &lt;br /&gt;
&lt;br /&gt;
| UnitName1 = &lt;br /&gt;
| UnitInfo1 = Basic Unit 1 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName2 = &lt;br /&gt;
| UnitInfo2 = Basic Unit 2 Info&lt;br /&gt;
&lt;br /&gt;
| UnitName3 = &lt;br /&gt;
| UnitInfo3 = Basic Unit 3 Info&lt;br /&gt;
&lt;br /&gt;
| PilotImg = Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
&lt;br /&gt;
| UnitImg1 = SI3.jpg&lt;br /&gt;
| UnitImg2 = SI3.jpg&lt;br /&gt;
| UnitImg3 = SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}| Category = Earth Alliance&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Wehrmacht_Company&amp;diff=1815</id>
		<title>Wehrmacht Company</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Wehrmacht_Company&amp;diff=1815"/>
		<updated>2021-10-27T16:00:36Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
SubDivisionInfo&lt;br /&gt;
| FactionName = Iron Blood&lt;br /&gt;
| FactionIcon = &lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = Weser Bismarck&lt;br /&gt;
| HQ = Berlin&lt;br /&gt;
| General = Weser Founded the Iron Blood after the first Skyfall incident to protect the Reich from any further exterritorial forces. Weser himself is intrigued with war history and everything, naming wise, has to be related to history of wars passed. &lt;br /&gt;
| SquadTitle = Squad&lt;br /&gt;
| Squads =&lt;br /&gt;
* [[Wermacht Squad]]&lt;br /&gt;
* [[Wolf Pack Squad]]&lt;br /&gt;
* [[Night Witches Squad]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Abilities&amp;diff=1734</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Abilities&amp;diff=1734"/>
		<updated>2021-09-29T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Abilities are the collective name of various active and passive effects a players unit can take. there are 3 types of abilities: Systems, Mods, And Traits. the amount of each type of ability that can be taken by a single unit at any given time is based on their Pilot Rank. the higher their pilot rank, the more abilities they can take.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
Systems are abilities tied to weapons, armor, and equipment on a players unit. Just equipping a piece to a mech does not automatically enable that ability, and must instead be purchased before battle. these cost an amount Of points that are added to the units total Deployment Cost. if a unit is equipped with multiple weapons that have the same system, that system only needs to be bought once to activate for all weapons with that system. &lt;br /&gt;
&lt;br /&gt;
The total number of systems a player can equip their unit with is 5, regardless of pilot rank. This limit can be increased by mods&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! DC Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
!  Alto Commander	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 standard movement and Accuracy Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-17&lt;br /&gt;
|-&lt;br /&gt;
! 	Alto CQB&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 to Assault Stat and -1 Standard Movement.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CQBA-17&lt;br /&gt;
|-&lt;br /&gt;
! Alto Long Ranger Sniper	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+2 to long range combat weapons and Accuracy Rolls in the prone position.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of LRSA-17&lt;br /&gt;
|-&lt;br /&gt;
!  Portanova commander&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |'Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 standard movement and Assault Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-15&lt;br /&gt;
|-&lt;br /&gt;
! Portanova CQB 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  '+1 to Assault Stat and -1 Standard Movement.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CQBA-15&lt;br /&gt;
|-&lt;br /&gt;
! Portanova Special Forces	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | +1 to evasion rolls&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of SFA-15&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Commander 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +2 Accuracy and +1 Assault Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
+1 to two of these unit’s stats. &lt;br /&gt;
-1 to this Unit’s standard movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-21&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Base Attack	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 4 AP then remove the terrain on ANY hex and replace it with a Grey hex. Ability has 1 hex range and 5 turn cool down.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Must have chest , head, 2 sub arms, claw, and scoop of BAA-21&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Special Ops	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6 &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 4 AP then place a Line of Sight blocking terrain on a Grey Hex. Ability has 1 hex range and 5 turn cooldown.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Must have chest , head, 2 sub arms, claw, and scoop of SOA-21&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Spy Drone 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +1 to Accuracy stat&lt;br /&gt;
 +1 to standard movement&lt;br /&gt;
Non-AI drones cost 1 ap to to command via Command Action&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of SDA-21&lt;br /&gt;
|-&lt;br /&gt;
! Cielnova Commander 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +2 Assault and +1 Accuracy Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
+1 to two of these unit’s stats. &lt;br /&gt;
&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-14t&lt;br /&gt;
|-&lt;br /&gt;
! Cielnova Elite Officer	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Choose one:&lt;br /&gt;
-Assault stat +2, Accuracy stat -1, Standard movement +1&lt;br /&gt;
&lt;br /&gt;
-Accuracy stat +2, Assault stat -1, Standard movement +1&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of EOA-14t&lt;br /&gt;
|-&lt;br /&gt;
! 	Cielnova Defensive Ops&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduces incoming damage from weapons by 1 per piece of DOA-14t equipped, to a max of 4.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of DOA-14t&lt;br /&gt;
|-&lt;br /&gt;
!	Cielnova high mobility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When performing a Thruster Movement, the unit may move in any direction. Not just in a linear path. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of HMA-14t&lt;br /&gt;
|-&lt;br /&gt;
!	Sengoku armor v1&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 to Assault Stat and -1 to Accuracy Stat.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 4 or more pieces of SA-A9 equipped&lt;br /&gt;
|-&lt;br /&gt;
!	Sengoku armor v2&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 to Assault Stat, -1 to Accuracy Stat, -1 AP cost for melee attacks, +3 bonus damage on melee weapons.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 8 or more pieces of SA-A9 equipped&lt;br /&gt;
|-&lt;br /&gt;
!	Ninja Armor v1&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!	Ninja Armor v2&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!	Forward observer&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Drone Only&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When the Drone gets within 3 hexes of an enemy, the Main Unit may launch missile/ rocket attacks OVER terrain features and buildings Missile/ rocket ranges still apply.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Main Unit has an AI Drone with a radar dish attached to it&lt;br /&gt;
|-&lt;br /&gt;
!	Strangle&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Drone Only&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 3 AP, choose an area on a target (head, legs, etc), conduct Close Combat Phase per normal. On Success, Drone leaps onto the targeted area rendering it useless and occupying the same hex. Unit gains the same attributes as if that area were destroyed. Torso can not be targeted. Drone moves with the target. Has the ability to detach. If detaches, drone lands on hex directly behind target facing it.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | AI Drone and it must have legs&lt;br /&gt;
|-&lt;br /&gt;
!	Fly&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Units that can Fly do so at the start of the movement phase. Bonus 2 standard movement points (doesn't count towards Thruster Movement). May change elevations at will and can stay in the air for multiple turns.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 12 Thruster Dur | Class 2 = 23 Thruster Dur | Class 3 = 34 Thruster Dur | Class 4 = 45 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!	Hover&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Start of the movement phase, move the unit up or down one elevation then continue per normal. Can only change elevations once per turn. The Unit can also move over terrain that would be impassable on the elevation below. Can stay in the air for multiple turns.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 8 Thruster Dur | Class 2 = 15 Thruster Dur | Class 3 = 23 Thruster Dur | Class 4 = 30 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!	Jump&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Start of the movement phase, elevate to the next higher elevation. Then move forward 3 hexes. Terrain effects do not apply while jumping. The Unit may complete its phases on the higher elevation. Once completed, the Unit lands back on the elevation below. Can only be performed once every OTHER turn.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 4 Thruster Dur | Class 2 = 8 Thruster Dur | Class 3 = 11 Thruster Dur | Class 4 = 15 Thruster Dur | Class 5 = 19 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!	Cruise&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Allows Units to move over the Light Blue [Shallow Ocean] hexes and Dark Blue [Deep Ocean] hexes without negative effects.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Class 1 = 12 Thruster Dur | Class 2 = 23 Thruster Dur | Class 3 = 34 Thruster Dur | Class 4 = 45 Thruster Dur | Class 5 = 56 Thruster Dur | &lt;br /&gt;
|-&lt;br /&gt;
!	Swim&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Allows Units to move over the Light Blue [Shallow Ocean] hexes without negative effects.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 8 Thruster Dur | Class 2 = 15 Thruster Dur | Class 3 = 23 Thruster Dur | Class 4 = 30 Thruster Dur | Class 5 = 37 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!Crushing advance&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Allows unit to move through black terrain hexes for normal movement points.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | large tread parts must be equipped to each leg&lt;br /&gt;
|-&lt;br /&gt;
!	Multi-leg&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Gains +2 Standard Movement for every pair of legs attached to the Unit.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | More than 2 leg. Can be stacked&lt;br /&gt;
|-  &lt;br /&gt;
!Multi-arm&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Gains 1 additional Base AP for every arm attached to the Unit.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | More than 2 arms. Can be stacked&lt;br /&gt;
|-&lt;br /&gt;
!	Built-in&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 Accuracy Roll Applied ONLY to the attached weapon.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon directly attached to a Core Part&lt;br /&gt;
|-&lt;br /&gt;
!	Disarm&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Chance to disarm enemy primary weapon while attacking once per turn D8 7+.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Axe Head part must be attached as a weapon&lt;br /&gt;
|-&lt;br /&gt;
!	Anti-Missile&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  For every mini-gun part attached to a Unit, gains a chance to shoot down 1 missile attack 1D8 8+.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The mini-gun part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The searchlight part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	Smoke Screen&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Creates smoke cloud in a 1 hex radius around the Unit. ONLY effects the area around the initial use Lasts 1 turns Breaks LoS to everything inside the cloud. One shot per piece on the model.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The smoke screen parts must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Hook Handle part must be attached and one hand needs to be on the handle&lt;br /&gt;
|-&lt;br /&gt;
!	Reserve Energy&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |25&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Doubles Base AP. Equipping multiple energy tanks will not cause this system to stack:&lt;br /&gt;
&lt;br /&gt;
Class 1 &amp;amp; 2:  2+1d8 -&amp;gt; 4+1d8&lt;br /&gt;
&lt;br /&gt;
Class 3:  3+1d8 -&amp;gt; 6+1d8&lt;br /&gt;
&lt;br /&gt;
Class 4 &amp;amp; 5:  4+1d8 -&amp;gt; 8+1d8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Energy Tanks must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	Enhanced Lidar&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +1 range to ranged weapons and negates smoke discharge effect&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Radar Dish/Fin part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!  Vice Grip	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When performing a grapple, this unit gets +1 to the Assault roll. Draws are considered successful grapples. Can be stacked twice if the requirement is met.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Large Claw part or Pincer Claw part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	Stabilizing Anchors&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 15&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | System is activated/ deactivated at the end of the Units turn. When activated, any ranged attacks made gain +2 range and +1 to Accuracy Rolls. The Unit cannot move, evade, or use Close Combat attacks. When deactivated, the Unit functions normally.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 2 of the EXA Tank Sled parts must be attached to the  &lt;br /&gt;
|-&lt;br /&gt;
!	Full Charge&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 13&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | A Unit can store AP from its turns until it has enough to make a single attack. During that time, the Unit cannot attack or use equipment, but is able to move per normal.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | weapon with 9 or more AP&lt;br /&gt;
|-&lt;br /&gt;
!	Full Auto&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When making Accuracy rolls with this weapon, roll two dice instead of one. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only applies to an attacking weapon with the SMG Barrel, Gatling Barrel w/ Handle, or Heavy Gatling Barrel attached&lt;br /&gt;
|-&lt;br /&gt;
!  Multi-hit	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Every successful strike gives 2 critical rolls instead of 1.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only applies to an attacking weapon with the chainsaw or Drill Tip attached&lt;br /&gt;
|-&lt;br /&gt;
!	Splash Damage&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Successful rolls deal 100% damage (failed rolls deal 50% damage) to targeted area and 50% damage (round up) to the torso of Units in a 1 hex radius. Surrounding structures take 100% damage.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only Applies to Missile Pod, Rocket Launcher, or Bazooka weapons&lt;br /&gt;
|-&lt;br /&gt;
!	Barrage Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 15&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 9 AP to fire a single barrage. If Successful, shot gains 200% flat damage to targeted area, 100% flat damage to the torso of Unit in a 1 hex radius, and 50% flat damage to the torso of Units in a 2-3 hex radius. If the shot fails, then the targeted area only deals 100% flat damage. The radius effects still apply. No Crit Rolls.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 4 or more Missile/ Rocket Pods (non-interchangable) on a single Unit. Only applies to Missile, Rocket, or Bazooka attacks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mods==&lt;br /&gt;
&lt;br /&gt;
Mods are abilities that normally cant be seen on a unit or their equipment, such as reinforced armor, or better energy generators. Unlike systems, mods do not cost additional points of DC to equip as their cost is tied to their pilot rank. the higher a unit's pilot rank, the more mods they are able to equip, as show below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Mods per rank&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
! # of Mods&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Mods&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
!  Ceramic Composite	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Each successful Kinetic damage against this unit is reduced by 4. (to a minimum of 1)&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  N/A&lt;br /&gt;
|-&lt;br /&gt;
! Semi-Transaprent Coating		&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Each successful Energy damage against this unit is reduced by 4. (to a minimum of 1)&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  N/A&lt;br /&gt;
|-&lt;br /&gt;
! Cutting Edge Light Frame		&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduce 22 defense points to the head, arms, legs and 25 to the torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  May not be used on any Unit with less than 118 total defense. Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Light Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduce 15 defense points to the head, arms, legs and torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  May not be used on any Unit with less than 80 total defense.  Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Light Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduce 7 defense points to the head, arms, legs and 10 to the torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | May not be used on any Unit with less than 43 total defense.  Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Add 7 defense points to the head, arms, legs and 10 to the torso.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Heavy Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Add 15 defense points to the head, arms, legs and torso.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Cutting edge Heavy Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Add 22 defense points to the head, arms, legs and 25 to the torso.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Omni directional thrusters	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Allows for the Thruster Movement option to be used in any direction instead of a linear path. Combat phases are still omitted when used.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Central A.I.	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Takes a group of 3 non-AI drones and groups them into a single AI drone. Each drone must stay within 1 hex radius of one another.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | RoyRoy Head needs to be attached to the Main Unit&lt;br /&gt;
|-&lt;br /&gt;
! quick swap	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Unit may use the [Swap Weapons] command action without cost once per turn.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Drone Swarm&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases the number of active non-AI drones on the battlefield for the Unit from 3 to 6.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Alpha System&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |When engaged, temporarily decreases all stats by 1 (minimum of 2) for 4 turns. On turn 5, all stats increase by 2 (maximum of 8) and standard movement is reduced by 1 (min of 1). This lasts for 2 turns after which stats and movement is returned to normal.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Weapon convert	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Allows a Unit to change all of its weapon systems from Kinetic to Energy / Energy to Kinetic. This is applied to ALL of the Units weapon systems prior to a battle and lasts the entire time. Bonuses are applied per normal.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Counter Attack	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | After a successful Evasion Roll, the Unit can attack immediately after. Weapon range still applies. If a Unit has a melee weapon equipped and successfully counters but is outside of attacking range, it may move 1 hex closer to the enemy.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Equipped long range weapons with AP under 3 and Melee weapons ONLY.&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Coolant System	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Spend 4 AP and negate the Overheat effect of Tan Hexes.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Heating System	 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Spend 4 AP and negate the Freeze effect of White Hexes.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Steady Aim&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |The Unit may spend additional AP when firing to increase Accuracy. Unit gains +1 to its Accuracy Roll for every additional AP spent.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapons with a range of 7 or higher.&lt;br /&gt;
|-&lt;br /&gt;
! 	Ground Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases flat damage from all weapons by 2 when attacking on the ground. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! Urban Warfare	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Decrease damage taken from Structures and negate black hex movement penalty.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Arctic Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Negate the Freezing effect of White Hexes. Increase damage from all weapons by 2 when attacking in the snow.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Jungle Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Negate accuracy penalty when shooting over green hexes.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Desert Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Negate the Overheat effect of Tan Hexes. Increase flat damage from all weapons by 2 when attacking in the desert.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Improved Energy Lens&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Critical Rolls are determined from a 7+ instead of 8+&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Ranged Energy Weapons Only&lt;br /&gt;
|-&lt;br /&gt;
! 	System Transfer: Accuracy&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increase Units Accuracy Stat by 1 to a max of 8. However many point you increase by, you gain that much AP. Must be used during the Movement Phase&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;System Transfer&amp;quot; per Unit&lt;br /&gt;
|-&lt;br /&gt;
! 	System Transfer: Assault&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increase Units Assault Stat by 1 to a max of 8. However many point you increase by, you gain that much AP. Must be used during the Movement Phase&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;System Transfer&amp;quot; per Unit&lt;br /&gt;
|-&lt;br /&gt;
! 	Savior Protocol&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When hit by a ranged attack, the Unit may choose to apply the damage to a deployed Non AI Drone instead. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Deployed Non-AI Drones&lt;br /&gt;
|-&lt;br /&gt;
! 	Auxiliary Systems&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Choose an additional System. Systems taken this way still require DC to use.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Shield Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&amp;quot;Choose one equipped shield. It becomes a weapon with the following stats:&lt;br /&gt;
                Flat Damage: 25% of Max durability &lt;br /&gt;
                Range: 1&amp;quot;&lt;br /&gt;
                AP: 1/10 total defense (Min 2) &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Must have a shield attached to a limb or equipped&lt;br /&gt;
|-&lt;br /&gt;
! 	Hidden Saber&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |A Unit may equip a beam saber into the primary or off hand without needing it physically on the model. Beam Sabre must be added into the equipment list on the Units Datasheet.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Indirect Fire&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Select one weapon to be designated as an IDF weapon. The Unit may use the weapon as both a direct and indirect fire weapon. When indirect firing, the Unit does not need LoS of an enemy and may shoot over structures if an accompanying AI Drone has the [Forward Observer] System or a friendly Unit has LoS. Weapon Range still applies.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon System must be Mounted and Kinetic based.&lt;br /&gt;
|-&lt;br /&gt;
! 	Double Tap&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |For every successful Critical Hit from a ranged weapon, the Unit get two bonus shots immediately after. Critical Hits from the bonus shots do not grant bonus shots.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
!	thrusters Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | must have thrusters.&lt;br /&gt;
|-&lt;br /&gt;
!	Jump Attack / Dive Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | while the user is at least 1 or more elevations higher than the target, they may perform a Jump attack / Dive attack. When performing a Jump / Dive attack the jumper makes a single assault roll against the target, receiving +1 to the hit roll per 2 elevation difference between them and the target&lt;br /&gt;
&lt;br /&gt;
If the target is hit they take 3 damage per elevation difference + (the attackers class x2) to their torso and are knocked back 1 hex behind them. The attacker then takes the target's hex.&lt;br /&gt;
&lt;br /&gt;
If the target evades or the attacker misses, they take 1 damage per elevation + (attackers class x2) to both of their legs and end their turn on the hex in front of the target. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | the Jump, Hover, or Flight system must be equipped&lt;br /&gt;
|-&lt;br /&gt;
!	Reinforced Shield&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | select an equipped shield, its durability is increased by 10 &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | must have a shield equipped.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
&lt;br /&gt;
Traits are the last type of abilities and represent a pilots personality. like Mods, Trait costs are included in the cost of the units pilot rank. the number of traits a unit can take is limited to 2 for a rank 5 pilot.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Mods&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
! 	Improvised weapon training&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |this unit may throw an equipped non-mounted weapon at an enemy during their Close combat phase. thrown attacks are made using the thrower's assault stat. &lt;br /&gt;
&lt;br /&gt;
         '''Range''': 1/10th  total durability&lt;br /&gt;
         '''Flat Damage''': 1/5th total durability. Always treated as Kinetic damage&lt;br /&gt;
         '''AP''': 1/10th total durability (min 2)&lt;br /&gt;
&lt;br /&gt;
Thrown weapons can be retrieved at a later time.&lt;br /&gt;
&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | unit must have hands&lt;br /&gt;
|-&lt;br /&gt;
! Coward	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Gains +2 standard movement when moving way from the enemy.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Unwavering &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Immune to the effects of the Intimidate trait. When targeting a unit with the intimidate trait, their first assault / accuracy roll gets +2 to that roll. Works only once per target with the Intimidate trait&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Ace Pilot&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Marksman&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increases Accuracy Rolls by 1 and reduces Assault Rolls by 1. This ability may be taken twice, doubling its effects. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Fierce&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases Assault Rolls by 1 and reduces Accuracy Rolls by 1. This ability may be taken twice, doubling its effects.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Byron Army Intelligence &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Further reduces incoming energy weapon damage by 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Must faction with the Byron Army and possess the Semi-Transparent Coating Mod&lt;br /&gt;
|-&lt;br /&gt;
! 	Earth Alliance Willpower&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Further reduces incoming kinetic weapon damage by 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Must faction with the Earth Alliance and possess the Ceramic Composite Mod&lt;br /&gt;
|-&lt;br /&gt;
! 	Gear Head&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Select an additional Mod. can be taken twice&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Vengeful &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Unit gains +1 to their accuracy and assault rolls when an ally Unit is destroyed in battle. If 2 or more ally Units are destroyed, the pilot also gain an addition 5 flat damage to all melee weapons.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Lone Wolf	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | If no ally Units / Drones are within 6 hexes of this Unit, the pilot gets +1 to their accuracy, assault, and evasion rolls. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Manuaver Expert&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |The pilot is allowed to make any number of rotations during the movement phase.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Faithful&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Once per turn, you may re-roll 1 failed roll.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Aerial Warfare Specialist&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases damage from all weapons by 2 when attacking from the Air. Also reduces fall damage by 5.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Specialist&amp;quot; Trait can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Aquatic Weapon Specialist&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases damage from all weapons by 5 when attacking from the water. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Specialist&amp;quot; Trait can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Ground Warfare Specialist&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases damage from all weapons by 2 when attacking on the ground. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Specialist&amp;quot; Trait can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Skirmisher&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Unit gains 1 extra Critical Roll per successful Close Combat attack as long as friendly Units are not within a 2 hex radius.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Flanker&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increase weapon flat damage by 2 when successfully attacking a Units flanks.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	One Handed Weapon Mastery&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Re-roll 1 failed attack roll per turn. Only when attacking with a single handed weapon.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Mastery&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! 	Two Handed Weapon Mastery&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Re-roll 1 failed attack roll per turn. Only when attacking with a two handed weapon.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Mastery&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! 	Dual Weapon Mastery&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Re-roll 1 failed attack roll per turn. Only when attacking with, at least, 2 of the same weapons.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Mastery&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Hound_Squad&amp;diff=1472</id>
		<title>Hound Squad</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Hound_Squad&amp;diff=1472"/>
		<updated>2021-09-15T16:59:44Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ SquadInfo &lt;br /&gt;
| FactionName = &lt;br /&gt;
| FactionIcon = hound.png&lt;br /&gt;
| Motto = &lt;br /&gt;
| ParentFaction = Earth Alliance&lt;br /&gt;
| ActiveStatus = &lt;br /&gt;
| Leaders = Lorian Kraz&lt;br /&gt;
| General = 2nd Squad of the carrion Company, acting as their scouts and melee units. A family of 4 that are all active military personnel. their mother and lorian's wife, Marjory Kraz, is currently acting as their mechanic. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
| UnitTitle = Units&lt;br /&gt;
| Units = &lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Lorian Kraz&lt;br /&gt;
| PilotInfo = Known for his skill with melee weapons, notably his two Drill swords. Lorian took part in the desert battle mission, where he honed his skills with hit and run tactics.&lt;br /&gt;
| UnitName = ECC-21 Fenrir&lt;br /&gt;
| UnitInfo = Basic Unit Info&lt;br /&gt;
| PilotImg = File:Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
| UnitImg1 = File:SI3.jpg&lt;br /&gt;
| UnitImg2 = File:SI3.jpg&lt;br /&gt;
| UnitImg3 = File:SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Trina Kraz&lt;br /&gt;
| PilotInfo = The elder of Lorian's twin daughters. Prefers to use axes and lance. Closer to her father who she admires as a war hero. during her free time she will often train in the simulator to improve her skills.&lt;br /&gt;
| UnitName = ECC-22a Skoll&lt;br /&gt;
| UnitInfo = Basic Unit Info&lt;br /&gt;
| PilotImg = File:Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
| UnitImg1 = File:SI3.jpg&lt;br /&gt;
| UnitImg2 = File:SI3.jpg&lt;br /&gt;
| UnitImg3 = File:SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnitInfoSmall&lt;br /&gt;
| PilotName = Carina Kraz&lt;br /&gt;
| PilotInfo = The younger of Lorian’s twin daughters. Prefers swords and knives. Where as trina is closer to their father, Carina is closer to their mother. she will often help her mother with repairing the squads EXAMACs after a tough battle.&lt;br /&gt;
| UnitName = ECC-22b Hati&lt;br /&gt;
| UnitInfo = Basic Unit Info&lt;br /&gt;
| PilotImg = File:Standin prople.png&lt;br /&gt;
| PilotCaption = caption&lt;br /&gt;
| UnitImg1 = File:SI3.jpg&lt;br /&gt;
| UnitImg2 = File:SI3.jpg&lt;br /&gt;
| UnitImg3 = File:SI3.jpg&lt;br /&gt;
| UnitCaption1 = Unit Caption 1&lt;br /&gt;
| UnitCaption2 = Unit Caption 2&lt;br /&gt;
| UnitCaption3 = Unit Caption 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Abilities&amp;diff=1125</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Abilities&amp;diff=1125"/>
		<updated>2021-09-13T18:43:46Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Abilities are the collective name of various active and passive effects a players unit can take. there are 3 types of abilities: Systems, Mods, And Traits. the amount of each type of ability that can be taken by a single unit at any given time is based on their Pilot Rank. the higher their pilot rank, the more abilities they can take.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
Systems are abilities tied to weapons, armor, and equipment on a players unit. Just equipping a piece to a mech does not automatically enable that ability, and must instead be purchased before battle. these cost an amount Of points that are added to the units total Deployment Cost. if a unit is equipped with multiple weapons that have the same system, that system only needs to be bought once to activate for all weapons with that system. &lt;br /&gt;
&lt;br /&gt;
The total number of systems a player can equip their unit with is 5, regardless of pilot rank. This limit can be increased by mods&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! DC Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
!  Alto Commander	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 standard movement and Accuracy Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-17&lt;br /&gt;
|-&lt;br /&gt;
! 	Alto CQB&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 to Assault Stat and -1 Standard Movement.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CQBA-17&lt;br /&gt;
|-&lt;br /&gt;
! Alto Long Ranger Sniper	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+2 to long range combat weapons and Accuracy Rolls in the prone position.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of LRSA-17&lt;br /&gt;
|-&lt;br /&gt;
!  Portanova commander&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |'Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 standard movement and Assault Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-15&lt;br /&gt;
|-&lt;br /&gt;
! Portanova CQB 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  '+1 to Assault Stat and -1 Standard Movement.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CQBA-15&lt;br /&gt;
|-&lt;br /&gt;
! Portanova Special Forces	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | +1 to evasion rolls&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of SFA-15&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Commander 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +2 Accuracy and +1 Assault Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
+1 to two of these unit’s stats. &lt;br /&gt;
-1 to this Unit’s standard movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-21&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Base Attack	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 4 AP then remove the terrain on ANY hex and replace it with a Grey hex. Ability has 1 hex range and 5 turn cool down.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Must have chest , head, 2 sub arms, claw, and scoop of BAA-21&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Special Ops	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6 &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 4 AP then place a Line of Sight blocking terrain on a Grey Hex. Ability has 1 hex range and 5 turn cooldown.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Must have chest , head, 2 sub arms, claw, and scoop of SOA-21&lt;br /&gt;
|-&lt;br /&gt;
! Rabiot Spy Drone 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +1 to Accuracy stat&lt;br /&gt;
 +1 to standard movement&lt;br /&gt;
Non-AI drones cost 1 ap to to command via Command Action&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of SDA-21&lt;br /&gt;
|-&lt;br /&gt;
! Cielnova Commander 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +2 Assault and +1 Accuracy Roll to Allied Units within 2 Hex radius.&lt;br /&gt;
+1 to two of these unit’s stats. &lt;br /&gt;
&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of CAA-14t&lt;br /&gt;
|-&lt;br /&gt;
! Cielnova Elite Officer	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Choose one:&lt;br /&gt;
-Assault stat +2, Accuracy stat -1, Standard movement +1&lt;br /&gt;
&lt;br /&gt;
-Accuracy stat +2, Assault stat -1, Standard movement +1&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of EOA-14t&lt;br /&gt;
|-&lt;br /&gt;
! 	Cielnova Defensive Ops&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduces incoming damage from weapons by 1 per piece of DOA-14t equipped, to a max of 4.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of DOA-14t&lt;br /&gt;
|-&lt;br /&gt;
!	Cielnova high mobility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When performing a Thruster Movement, the unit may move in any direction. Not just in a linear path. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 pieces (or more) of HMA-14t&lt;br /&gt;
|-&lt;br /&gt;
!	Sengoku armor v1&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 to Assault Stat and -1 to Accuracy Stat.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 4 or more pieces of SA-A9 equipped&lt;br /&gt;
|-&lt;br /&gt;
!	Sengoku armor v2&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 to Assault Stat, -1 to Accuracy Stat, -1 AP cost for melee attacks, +3 bonus damage on melee weapons.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 8 or more pieces of SA-A9 equipped&lt;br /&gt;
|-&lt;br /&gt;
!	Ninja Armor v1&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!	Ninja Armor v2&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
!	Forward observer&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Drone Only&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When the Drone gets within 3 hexes of an enemy, the Main Unit may launch missile/ rocket attacks OVER terrain features and buildings Missile/ rocket ranges still apply.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Main Unit has an AI Drone with a radar dish attached to it&lt;br /&gt;
|-&lt;br /&gt;
!	Strangle&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Drone Only&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Enemy must be within melee range. Spend 3 AP, choose an area on a target (head, legs, arms etc), conduct Close Combat Phase per normal. On fail, nothing happens. On Success, Drone leaps onto the targeted area rendering it useless and occupying the same hex. Unit gains the same attributes as if that area were destroyed. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | AI Drone and it must have legs&lt;br /&gt;
|-&lt;br /&gt;
!	Fly&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 7&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Units that can Fly do so at the start of the movement phase. Bonus 2 standard movement points (doesn't count towards Thruster Movement). May change elevations at will and can stay in the air for multiple turns.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 12 Thruster Dur | Class 2 = 23 Thruster Dur | Class 3 = 34 Thruster Dur | Class 4 = 45 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!	Hover&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Start of the movement phase, move the unit up or down one elevation then continue per normal. Can only change elevations once per turn. The Unit can also move over terrain that would be impassable on the elevation below. Can stay in the air for multiple turns.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 8 Thruster Dur | Class 2 = 15 Thruster Dur | Class 3 = 23 Thruster Dur | Class 4 = 30 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!	Jump&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Start of the movement phase, elevate to the next higher elevation. Then move forward 3 hexes. Terrain effects do not apply while jumping. The Unit may complete its phases on the higher elevation. Once completed, the Unit lands back on the elevation below. Can only be performed once every OTHER turn.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 4 Thruster Dur | Class 2 = 8 Thruster Dur | Class 3 = 11 Thruster Dur | Class 4 = 15 Thruster Dur | Class 5 = 19 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!	Cruise&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Allows Units to move over the Light Blue [Shallow Ocean] hexes and Dark Blue [Deep Ocean] hexes without negative effects.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Class 1 = 12 Thruster Dur | Class 2 = 23 Thruster Dur | Class 3 = 34 Thruster Dur | Class 4 = 45 Thruster Dur | Class 5 = 56 Thruster Dur | &lt;br /&gt;
|-&lt;br /&gt;
!	Swim&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  Allows Units to move over the Light Blue [Shallow Ocean] hexes without negative effects.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Class 1 = 8 Thruster Dur | Class 2 = 15 Thruster Dur | Class 3 = 23 Thruster Dur | Class 4 = 30 Thruster Dur | Class 5 = 37 Thruster Dur |&lt;br /&gt;
|-&lt;br /&gt;
!Crushing advance&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Allows unit to move through black terrain hexes for normal movement points.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | large tread parts must be equipped to each leg&lt;br /&gt;
|-&lt;br /&gt;
!	Multi-leg&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Gains +2 Standard Movement for every pair of legs attached to the Unit.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | More than 2 leg. Can be stacked&lt;br /&gt;
|-  &lt;br /&gt;
!Multi-arm&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Gains 1 additional Base AP for every arm attached to the Unit.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | More than 2 arms. Can be stacked&lt;br /&gt;
|-&lt;br /&gt;
!	Built-in&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | '+1 Accuracy Roll Applied ONLY to the attached weapon.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon directly attached to a Core Part&lt;br /&gt;
|-&lt;br /&gt;
!	Disarm&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Chance to disarm enemy primary weapon while attacking once per turn D8 7+.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Axe Head part must be attached as a weapon&lt;br /&gt;
|-&lt;br /&gt;
!	Anti-Missile&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  For every mini-gun part attached to a Unit, gains a chance to shoot down 1 missile attack 1D8 8+.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The mini-gun part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The searchlight part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	Smoke Screen&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 3 &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Creates smoke cloud in a 1 hex radius around the Unit. ONLY effects the area around the initial use Lasts 1 turns Breaks LoS to everything inside the cloud. One shot per piece on the model.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The smoke screen parts must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Hook Handle part must be attached and one hand needs to be on the handle&lt;br /&gt;
|-&lt;br /&gt;
!	Reserve Energy&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |25&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Doubles Base AP. Equipping multiple energy tanks will not cause this system to stack:&lt;br /&gt;
&lt;br /&gt;
Class 1 &amp;amp; 2:  2+1d8 -&amp;gt; 4+1d8&lt;br /&gt;
&lt;br /&gt;
Class 3:  3+1d8 -&amp;gt; 6+1d8&lt;br /&gt;
&lt;br /&gt;
Class 4 &amp;amp; 5:  4+1d8 -&amp;gt; 8+1d8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Energy Tanks must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	Enhanced Lidar&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 8&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  +1 range to ranged weapons and negates smoke discharge effect&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Radar Dish/Fin part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!  Vice Grip	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When performing a grapple, this unit gets +1 to the Assault roll. Draws are considered successful grapples. Can be stacked twice if the requirement is met.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | The Large Claw part or Pincer Claw part must be attached&lt;br /&gt;
|-&lt;br /&gt;
!	Stabilizing Anchors&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 15&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | System is activated/ deactivated at the end of the Units turn. When activated, any ranged attacks made gain +2 range and +1 to Accuracy Rolls. The Unit cannot move, evade, or use Close Combat attacks. When deactivated, the Unit functions normally.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 2 of the EXA Tank Sled parts must be attached to the  &lt;br /&gt;
|-&lt;br /&gt;
!	Full Charge&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 13&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | A Unit can store AP from its turns until it has enough to make a single attack. During that time, the Unit cannot attack or use equipment, but is able to move per normal.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | weapon with 9 or more AP&lt;br /&gt;
|-&lt;br /&gt;
!	Full Auto&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When making Accuracy rolls with this weapon, roll two dice instead of one. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only applies to an attacking weapon with the SMG Barrel, Gatling Barrel w/ Handle, or Heavy Gatling Barrel attached&lt;br /&gt;
|-&lt;br /&gt;
!  Multi-hit	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 6&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Every successful strike gives 2 critical rolls instead of 1.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only applies to an attacking weapon with the chainsaw or Drill Tip attached&lt;br /&gt;
|-&lt;br /&gt;
!	Splash Damage&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Successful rolls deal 100% damage (failed rolls deal 50% damage) to targeted area and 50% damage (round up) to the torso of Units in a 1 hex radius. Surrounding structures take 100% damage.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only Applies to Missile Pod, Rocket Launcher, or Bazooka weapons&lt;br /&gt;
|-&lt;br /&gt;
!	Barrage Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 15&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Spend 9 AP to fire a single barrage. If Successful, shot gains 200% flat damage to targeted area, 100% flat damage to the torso of Unit in a 1 hex radius, and 50% flat damage to the torso of Units in a 2-3 hex radius. If the shot fails, then the targeted area only deals 100% flat damage. The radius effects still apply. No Crit Rolls.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | 4 or more Missile/ Rocket Pods (non-interchangable) on a single Unit. Only applies to Missile, Rocket, or Bazooka attacks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mods==&lt;br /&gt;
&lt;br /&gt;
Mods are abilities that normally cant be seen on a unit or their equipment, such as reinforced armor, or better energy generators. Unlike systems, mods do not cost additional points of DC to equip as their cost is tied to their pilot rank. the higher a unit's pilot rank, the more mods they are able to equip, as show below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Mods per rank&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
|-&lt;br /&gt;
! # of Mods&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Mods&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
!  Ceramic Composite	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Each successful Kinetic damage against this unit is reduced by 4. (to a minimum of 1)&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  N/A&lt;br /&gt;
|-&lt;br /&gt;
! Semi-Transaprent Coating		&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Each successful Energy damage against this unit is reduced by 4. (to a minimum of 1)&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  N/A&lt;br /&gt;
|-&lt;br /&gt;
! Cutting Edge Light Frame		&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduce 22 defense points to the head, arms, legs and 25 to the torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  May not be used on any Unit with less than 118 total defense. Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Light Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduce 15 defense points to the head, arms, legs and torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |  May not be used on any Unit with less than 80 total defense.  Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Light Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Reduce 7 defense points to the head, arms, legs and 10 to the torso. If any of those defense values would be reduced below 1, reduce the part to 1 and decrease the part with the highest defense by the remainder of the value.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | May not be used on any Unit with less than 43 total defense.  Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Heavy Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Add 7 defense points to the head, arms, legs and 10 to the torso.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Heavy Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Add 15 defense points to the head, arms, legs and torso.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Cutting edge Heavy Frame	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Add 22 defense points to the head, arms, legs and 25 to the torso.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Frame&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! Omni directional thrusters	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Allows for the Thruster Movement option to be used in any direction instead of a linear path. Combat phases are still omitted when used.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Central A.I.	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Takes a group of 3 non-AI drones and groups them into a single AI drone. Each drone must stay within 1 hex radius of one another.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | RoyRoy Head needs to be attached to the Main Unit&lt;br /&gt;
|-&lt;br /&gt;
! quick swap	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Unit may use the [Swap Weapons] command action without cost once per turn.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Drone Swarm&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases the number of active non-AI drones on the battlefield for the Unit from 3 to 6.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Alpha System&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |When engaged, temporarily decreases all stats by 1 (minimum of 2) for 4 turns. On turn 5, all stats increase by 2 (maximum of 8) and standard movement is reduced by 1 (min of 1). This lasts for 2 turns after which stats and movement is returned to normal.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Weapon convert	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Allows a Unit to change all of its weapon systems from Kinetic to Energy / Energy to Kinetic. This is applied to ALL of the Units weapon systems prior to a battle and lasts the entire time. Bonuses are applied per normal.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Counter Attack	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | After a successful Evasion Roll, the Unit can attack immediately after. Weapon range still applies. If a Unit has a melee weapon equipped and successfully counters but is outside of attacking range, it may move 1 hex closer to the enemy.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Equipped long range weapons with AP under 3 and Melee weapons ONLY.&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Coolant System	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Spend 4 AP and negate the Overheat effect of Tan Hexes.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! Emergency Heating System	 	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Spend 4 AP and negate the Freeze effect of White Hexes.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Steady Aim&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |The Unit may spend additional AP when firing to increase Accuracy. Unit gains +1 to its Accuracy Roll for every additional AP spent.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapons with a range of 7 or higher.&lt;br /&gt;
|-&lt;br /&gt;
! 	Ground Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases flat damage from all weapons by 2 when attacking on the ground. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! Urban Warfare	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Decrease damage taken from Structures and negate black hex movement penalty.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Arctic Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Negate the Freezing effect of White Hexes. Increase damage from all weapons by 2 when attacking in the snow.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Jungle Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Negate accuracy penalty when shooting over green hexes.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Desert Warfare&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Negate the Overheat effect of Tan Hexes. Increase flat damage from all weapons by 2 when attacking in the desert.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Warfare&amp;quot; mod can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Improved Energy Lens&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Critical Rolls are determined from a 7+ instead of 8+&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Ranged Energy Weapons Only&lt;br /&gt;
|-&lt;br /&gt;
! 	System Transfer: Accuracy&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increase Units Accuracy Stat by 1 to a max of 8. However many point you increase by, you gain that much AP. Must be used during the Movement Phase&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;System Transfer&amp;quot; per Unit&lt;br /&gt;
|-&lt;br /&gt;
! 	System Transfer: Assault&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increase Units Assault Stat by 1 to a max of 8. However many point you increase by, you gain that much AP. Must be used during the Movement Phase&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;System Transfer&amp;quot; per Unit&lt;br /&gt;
|-&lt;br /&gt;
! 	Savior Protocol&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | When hit by a ranged attack, the Unit may choose to apply the damage to a deployed Non AI Drone instead. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Deployed Non-AI Drones&lt;br /&gt;
|-&lt;br /&gt;
! 	Auxiliary Systems&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Choose an additional System. Systems taken this way still require DC to use.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Shield Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&amp;quot;Choose one equipped shield. It becomes a weapon with the following stats:&lt;br /&gt;
                Flat Damage: 25% of Max durability &lt;br /&gt;
                Range: 1&amp;quot;&lt;br /&gt;
                AP: 1/10 total defense (Min 2) &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Must have a shield attached to a limb or equipped&lt;br /&gt;
|-&lt;br /&gt;
! 	Hidden Saber&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |A Unit may equip a beam saber into the primary or off hand without needing it physically on the model. Beam Sabre must be added into the equipment list on the Units Datasheet.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! 	Indirect Fire&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Select one weapon to be designated as an IDF weapon. The Unit may use the weapon as both a direct and indirect fire weapon. When indirect firing, the Unit does not need LoS of an enemy and may shoot over structures if an accompanying AI Drone has the [Forward Observer] System or a friendly Unit has LoS. Weapon Range still applies.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon System must be Mounted and Kinetic based.&lt;br /&gt;
|-&lt;br /&gt;
! 	Double Tap&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |For every successful Critical Hit from a ranged weapon, the Unit get two bonus shots immediately after. Critical Hits from the bonus shots do not grant bonus shots.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
!	thrusters Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | must have thrusters.&lt;br /&gt;
|-&lt;br /&gt;
!	Jump Attack / Dive Attack&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | while the user is at least 1 or more elevations higher than the target, they may perform a Jump attack / Dive attack. When performing a Jump / Dive attack the jumper makes a single assault roll against the target, receiving +1 to the hit roll per 2 elevation difference between them and the target&lt;br /&gt;
&lt;br /&gt;
If the target is hit they take 3 damage per elevation difference + (the attackers class x2) to their torso and are knocked back 1 hex behind them. The attacker then takes the target's hex.&lt;br /&gt;
&lt;br /&gt;
If the target evades or the attacker misses, they take 1 damage per elevation + (attackers class x2) to both of their legs and end their turn on the hex in front of the target. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | the Jump, Hover, or Flight system must be equipped&lt;br /&gt;
|-&lt;br /&gt;
!	Reinforced Shield&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | select an equipped shield, its durability is increased by 10 &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | must have a shield equipped.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
&lt;br /&gt;
Traits are the last type of abilities and represent a pilots personality. like Mods, Trait costs are included in the cost of the units pilot rank. the number of traits a unit can take is limited to 2 for a rank 5 pilot.&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Mods&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
! 	Improvised weapon training&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |this unit may throw an equipped non-mounted weapon at an enemy during their Close combat phase. thrown attacks are made using the thrower's assault stat. &lt;br /&gt;
&lt;br /&gt;
         '''Range''': 1/10th  total durability&lt;br /&gt;
         '''Flat Damage''': 1/5th total durability. Always treated as Kinetic damage&lt;br /&gt;
         '''AP''': 1/10th total durability (min 2)&lt;br /&gt;
&lt;br /&gt;
Thrown weapons can be retrieved at a later time.&lt;br /&gt;
&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | unit must have hands&lt;br /&gt;
|-&lt;br /&gt;
! Coward	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Movement&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Gains +2 standard movement when moving way from the enemy.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Unwavering &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Immune to the effects of the Intimidate trait. When targeting a unit with the intimidate trait, their first assault / accuracy roll gets +2 to that roll. Works only once per target with the Intimidate trait&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Ace Pilot&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Marksman&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increases Accuracy Rolls by 1 and reduces Assault Rolls by 1. This ability may be taken twice, doubling its effects. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Fierce&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases Assault Rolls by 1 and reduces Accuracy Rolls by 1. This ability may be taken twice, doubling its effects.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Byron Army Intelligence &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Further reduces incoming energy weapon damage by 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Must faction with the Byron Army and possess the Semi-Transparent Coating Mod&lt;br /&gt;
|-&lt;br /&gt;
! 	Earth Alliance Willpower&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Armor&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Further reduces incoming kinetic weapon damage by 3&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Must faction with the Earth Alliance and possess the Ceramic Composite Mod&lt;br /&gt;
|-&lt;br /&gt;
! 	Gear Head&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | utility&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Select an additional Mod. can be taken twice&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
! 	Vengeful &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Unit gains +1 to their accuracy and assault rolls when an ally Unit is destroyed in battle. If 2 or more ally Units are destroyed, the pilot also gain an addition 5 flat damage to all melee weapons.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! Lone Wolf	&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | If no ally Units / Drones are within 6 hexes of this Unit, the pilot gets +1 to their accuracy, assault, and evasion rolls. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Manuaver Expert&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |The pilot is allowed to make any number of rotations during the movement phase.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Faithful&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Once per turn, you may re-roll 1 failed roll.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Aerial Warfare Specialist&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases damage from all weapons by 2 when attacking from the Air. Also reduces fall damage by 5.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Specialist&amp;quot; Trait can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Aquatic Weapon Specialist&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases damage from all weapons by 5 when attacking from the water. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Specialist&amp;quot; Trait can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Ground Warfare Specialist&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | combat&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Increases damage from all weapons by 2 when attacking on the ground. &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Only 1 &amp;quot;Specialist&amp;quot; Trait can be taken at a time.&lt;br /&gt;
|-&lt;br /&gt;
! 	Skirmisher&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Unit gains 1 extra Critical Roll per successful Close Combat attack as long as friendly Units are not within a 2 hex radius.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	Flanker&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Increase weapon flat damage by 2 when successfully attacking a Units flanks.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! 	One Handed Weapon Mastery&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Re-roll 1 failed attack roll per turn. Only when attacking with a single handed weapon.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Mastery&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! 	Two Handed Weapon Mastery&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon &lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Re-roll 1 failed attack roll per turn. Only when attacking with a two handed weapon.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Mastery&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
! 	Dual Weapon Mastery&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Weapon&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; |Re-roll 1 failed attack roll per turn. Only when attacking with, at least, 2 of the same weapons.&lt;br /&gt;
|  style=&amp;quot;text-align:Center;&amp;quot; | Limit 1 &amp;quot;Mastery&amp;quot; per Unit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Standard_Issue_Builds&amp;diff=875</id>
		<title>Standard Issue Builds</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Standard_Issue_Builds&amp;diff=875"/>
		<updated>2021-08-30T19:16:45Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Standard Issue Builds or SIB for short, are pre-made weapons and equipment designed by Bandai for easy out of the box play.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
All melee weapons have a default range of 1 hex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Melee Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Parts&lt;br /&gt;
! Durability&lt;br /&gt;
! Flat damage&lt;br /&gt;
! AP&lt;br /&gt;
! type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Combat Knife &lt;br /&gt;
|[[File:filename.Alto knife.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Knife&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Sword &lt;br /&gt;
|[[File:filename.Alto sword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Sword&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Axe &lt;br /&gt;
|[[File:filename.Alto Axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Axe Mount&amp;lt;br /&amp;gt; Axe Head &amp;lt;br /&amp;gt;Axe Spike&amp;lt;br /&amp;gt; Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Disarm (3)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Beam Saber &lt;br /&gt;
|[[File:filename.EA beam saber.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Beam Saber handle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Double Edge Sword &lt;br /&gt;
|[[File:filename.Rabiot double edge sword.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Double bladed sword&amp;lt;br /&amp;gt;single handed grip  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Chainsaw &lt;br /&gt;
|[[File:filename.Rabiot chainswa.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Chainsaw &amp;lt;br /&amp;gt;angled fore grip &amp;lt;br /&amp;gt; fore grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Multi-hit (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Jamada Hull&lt;br /&gt;
|[[File:filename.Jamada hull.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Jamada Hull&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Kukri &lt;br /&gt;
|[[File:filename.portanova kukri.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Knife&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Lance &lt;br /&gt;
|[[File:filename.porta lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lance&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Axe &lt;br /&gt;
|[[File:filename.porta axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Axe Mount&amp;lt;br /&amp;gt; Axe Head &amp;lt;br /&amp;gt;Rocket Booster&amp;lt;br /&amp;gt; Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Disarm (3)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Portanova-MT Pincer Bunker&lt;br /&gt;
|[[File:filename.pincer bunker.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''PN-15mt'''&amp;lt;br /&amp;gt;Pile Bunker&amp;lt;br /&amp;gt; Claw Extension &amp;lt;br /&amp;gt;Pinser claw&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Vice Grip (10)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Cielnova Kunai &lt;br /&gt;
|[[File:filename.ciel kunai.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''Wi-14t'''&amp;lt;br /&amp;gt;Kunai&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Heavy Axe&lt;br /&gt;
|[[File:filename.ciel great axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Polearm handle&amp;lt;br /&amp;gt; Heavy axe head &amp;lt;br /&amp;gt; Heavy axe mount &amp;lt;br /&amp;gt; Heavy axe &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V1 &lt;br /&gt;
|[[File:filename.Ciel spearv1.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; sword / Spear tip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V2 &lt;br /&gt;
|[[File:filename.Ciel spearv2.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; Sword/Spear tip &amp;lt;br /&amp;gt; forked tip (small) &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V3 &lt;br /&gt;
|[[File:filename.Ciel spearv3.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; Sword/Spear tip &amp;lt;br /&amp;gt; forked tip (small) &amp;lt;br /&amp;gt; forked tip (large)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Long Sword w/ Sheath &lt;br /&gt;
|[[File:filename.tio Lsword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Sword&amp;lt;br /&amp;gt;  Long Scabbard &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Short Sword w/ sheath &lt;br /&gt;
|[[File:filename.Ssword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Short Sword&amp;lt;br /&amp;gt;  Short Scabbard &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Short Blade&lt;br /&gt;
|[[File:filename.Tio Short blade.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9''' &amp;lt;br /&amp;gt;Short Blade&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Glaive &lt;br /&gt;
|[[File:filename.tio Glaive.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Handle&amp;lt;br /&amp;gt; Glaive &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Trident&lt;br /&gt;
|[[File:filename.Tio trident.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Handle&amp;lt;br /&amp;gt; Trident &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Large Claw &lt;br /&gt;
|[[File:filename.Claw.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AUR/LC'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Vice Grip (10)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Great Lance &lt;br /&gt;
|[[File:filename.OPS great lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Handle&amp;lt;br /&amp;gt; Lance Base &amp;lt;br /&amp;gt; Lance tip&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Drill Lance &lt;br /&gt;
|[[File:filename.OPS drill lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Handle&amp;lt;br /&amp;gt; Lance Base &amp;lt;br /&amp;gt; Drill tip&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Multi-Hit (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
!Image&lt;br /&gt;
!Pieces&lt;br /&gt;
! Durability&lt;br /&gt;
! Range&lt;br /&gt;
! Flat damage&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Sub Machine Gun&lt;br /&gt;
|[[File:filename.Alto SMG.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Optic &amp;lt;br /&amp;gt;SMG Barrel &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Assault Rifle&lt;br /&gt;
||[[File:filename.Alto AR.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Assault Rifle Barrel &amp;lt;br /&amp;gt;  Optic&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Sniper Rifle&lt;br /&gt;
|[[File:filename.Alto sniper rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Red Dot &amp;lt;br /&amp;gt; sniper rifle barrel&amp;lt;br /&amp;gt; Weapon Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto-GT Rocket Launcher&lt;br /&gt;
|[[File:filename.GT- rocket launcher.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AL-17gt'''&amp;lt;br /&amp;gt;Rocket Launcher Lower Receiver&amp;lt;br /&amp;gt; Rocket Launcher Magazine &amp;lt;br /&amp;gt;Rocket Extension Tube &amp;lt;br /&amp;gt; Rocket Tube&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto-FT Rail Gun&lt;br /&gt;
|[[File:filename.FT rail gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AL-17ft'''&amp;lt;br /&amp;gt;Rail Gun&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot GunSword&lt;br /&gt;
|[[File:filename.IMG-2470.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Gun Blade&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Beam blaster&lt;br /&gt;
|[[File:filename.IMG-2469.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Shotgun Barrel&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Shotgun W/ UBGL&lt;br /&gt;
|[[File:filename.IMG-2468.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Shotgun barrel &amp;lt;br /&amp;gt;Under barrel grenade launcher &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Rabiot Rocket Launcher&lt;br /&gt;
|[[File:filename.Rabiot rocket launcher.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Angled Fore grip &amp;lt;br /&amp;gt; Fore grip &amp;lt;br /&amp;gt; Rocket launcher barrel&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Beam Gun&lt;br /&gt;
|[[File:filename.Porta beam gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Beam Rifle [ Short Barrel ]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Portanova Beam Rifle&lt;br /&gt;
|[[File:filename.Porta beam rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Beam Rifle [ Long Barrel ] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Beam Gatling Gun&lt;br /&gt;
|[[File:filename.porta gatling.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Gatling Gun Barrel w/ Handle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Cielnova Pistol&lt;br /&gt;
|[[File:filename.Ciel pistol.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Pistol Barrel &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Sniper Rifle&lt;br /&gt;
|[[File:Filename.Ciel sniper rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Sniper Rifle [ Long Barrel ] &amp;lt;br /&amp;gt; Bipod &amp;lt;br /&amp;gt; Long gun Body &amp;lt;br /&amp;gt; Rifle Stock &amp;lt;br /&amp;gt; Optic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Heavy Gatling gun&lt;br /&gt;
|[[File:filename.IMG-2471.jpg| 150px]]&lt;br /&gt;
|'''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Heavy Gatling Gun Barrel &amp;lt;br /&amp;gt; Bipod &amp;lt;br /&amp;gt; Long gun Body &amp;lt;br /&amp;gt; Rifle Stock &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |[2H]4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Arm Unit rifle&lt;br /&gt;
|[[File:filename.OPS AU rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AUR/LC'''&amp;lt;br /&amp;gt;AU Rifle Receiver&amp;lt;br /&amp;gt; AU rifle barrel &amp;lt;br /&amp;gt;AU Rifle Handle &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Missile pod&lt;br /&gt;
|[[File:filename.Missile pod.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Missile pod&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |OPS Rocket Pod&lt;br /&gt;
|[[File:filename.rocket pod.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Rocket Launcher&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Cannon&lt;br /&gt;
|[[File:filename.OPs cannon.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Cannon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (4)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Rail cannon&lt;br /&gt;
|[[File:filename.rail cannon.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Maxion Beam gun&lt;br /&gt;
|[[File:filename. maxion gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Short barrel beam rifle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Maxion Long Rifle&lt;br /&gt;
|[[File:filename.Mexion long gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Beam Blaster Barrel &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Maxion Beam Blaster&lt;br /&gt;
|[[File:filename.Maxion Rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Long Barrel beam rifle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment comes in two forms: Auxiliary and Armor. Armor such as shields and Explosive Reactive Armor '''(ERA)''' add their durability to the core parts or weapon they are attached to, Auxiliary parts add helpful systems to a unit. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Equipment&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Parts&lt;br /&gt;
! Durability&lt;br /&gt;
! type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Shield&lt;br /&gt;
|[[File:filename.IMG-2461.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Shield&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Radar Dish&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Radar Dish&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Enhanced Lidar (8)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Mizugumo&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Mizugumo&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Wing Thruster&lt;br /&gt;
|[[File:filename.IMG-2450.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-1'''&amp;lt;br /&amp;gt;Wing with thruster&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Heavy Thruster type 1&lt;br /&gt;
|[[File:filename.| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-1'''&amp;lt;br /&amp;gt;Heavy thruster type 1&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Light Thruster &lt;br /&gt;
|[[File:filename.IMG-2449.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-2'''&amp;lt;br /&amp;gt;Light thruster&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy Canisters&lt;br /&gt;
|[[File:filename.IMG-2451.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-2'''&amp;lt;br /&amp;gt;Energy Canister &amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Reserve Energy (25)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Earth alliance Side skirt armor&lt;br /&gt;
|[[File:filename.IMG-2460.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Side Skirt Armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Byron Side skirt armor&lt;br /&gt;
|[[File:filename.IMG-2458.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Side Skirt Armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Earth alliance Explosive reactive Armor&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Explosive reactive armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Byron Explosive reactive Armor&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Explosive reactive armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Curved Thrusters&lt;br /&gt;
|[[File:filename.IMG-2447.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1''&amp;lt;br /&amp;gt;Thrusters&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Angled Thrusters&lt;br /&gt;
|[[File:filename.IMG-2448.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Thrusters&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Mini-gun&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Mini-gun&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Anti-missile (4)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Searchlight&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Searchlight&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Leg Extension armor&lt;br /&gt;
|[[File:filename.IMG-2459.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Leg extension armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Hook Handle&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;hook handle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Smoke discharger&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Smoke discharger&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Middle Shield&lt;br /&gt;
|[[File:filename.IMG-2464.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield middle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Top Shield&lt;br /&gt;
|[[File:filename.IMG-2463.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield top&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Bottom Shield&lt;br /&gt;
|[[File:filename.IMG-2465.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Tower Shield V1&lt;br /&gt;
|[[File:filename.IMG-2466.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt; Shield middle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Tower Shield V2&lt;br /&gt;
|[[File:filename.IMG-2467.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt; Shield middle &amp;lt;br /&amp;gt; Shield Top&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2449.jpg&amp;diff=869"/>
		<updated>2021-08-28T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2451.jpg&amp;diff=868"/>
		<updated>2021-08-28T19:42:26Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
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		<title>File:Filename.IMG-2458.jpg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2458.jpg&amp;diff=867"/>
		<updated>2021-08-28T19:41:39Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2460.jpg&amp;diff=866"/>
		<updated>2021-08-28T19:40:53Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Filename.IMG-2467.jpg&amp;diff=865</id>
		<title>File:Filename.IMG-2467.jpg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2467.jpg&amp;diff=865"/>
		<updated>2021-08-28T19:39:51Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
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		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Filename.IMG-2466.jpg&amp;diff=864</id>
		<title>File:Filename.IMG-2466.jpg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2466.jpg&amp;diff=864"/>
		<updated>2021-08-28T19:39:29Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Standard_Issue_Builds&amp;diff=863</id>
		<title>Standard Issue Builds</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Standard_Issue_Builds&amp;diff=863"/>
		<updated>2021-08-28T19:39:12Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Standard Issue Builds or SIB for short, are pre-made weapons and equipment designed by Bandai for easy out of the box play.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
All melee weapons have a default range of 1 hex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Melee Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Parts&lt;br /&gt;
! Durability&lt;br /&gt;
! Flat damage&lt;br /&gt;
! AP&lt;br /&gt;
! type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Combat Knife &lt;br /&gt;
|[[File:filename.Alto knife.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Knife&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Sword &lt;br /&gt;
|[[File:filename.Alto sword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Sword&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Axe &lt;br /&gt;
|[[File:filename.Alto Axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Axe Mount&amp;lt;br /&amp;gt; Axe Head &amp;lt;br /&amp;gt;Axe Spike&amp;lt;br /&amp;gt; Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Disarm (3)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Beam Saber &lt;br /&gt;
|[[File:filename.EA beam saber.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Beam Saber handle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Double Edge Sword &lt;br /&gt;
|[[File:filename.Rabiot double edge sword.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Double bladed sword&amp;lt;br /&amp;gt;single handed grip  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Chainsaw &lt;br /&gt;
|[[File:filename.Rabiot chainswa.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Chainsaw &amp;lt;br /&amp;gt;angled fore grip &amp;lt;br /&amp;gt; fore grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Multi-hit (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Jamada Hull&lt;br /&gt;
|[[File:filename.Jamada hull.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Jamada Hull&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Kukri &lt;br /&gt;
|[[File:filename.portanova kukri.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Knife&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Lance &lt;br /&gt;
|[[File:filename.porta lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lance&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Axe &lt;br /&gt;
|[[File:filename.porta axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Axe Mount&amp;lt;br /&amp;gt; Axe Head &amp;lt;br /&amp;gt;Rocket Booster&amp;lt;br /&amp;gt; Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Disarm (3)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Portanova-MT Pincer Bunker&lt;br /&gt;
|[[File:filename.pincer bunker.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''PN-15mt'''&amp;lt;br /&amp;gt;Pile Bunker&amp;lt;br /&amp;gt; Claw Extension &amp;lt;br /&amp;gt;Pinser claw&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Vice Grip (10)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Cielnova Kunai &lt;br /&gt;
|[[File:filename.ciel kunai.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''Wi-14t'''&amp;lt;br /&amp;gt;Kunai&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Heavy Axe&lt;br /&gt;
|[[File:filename.ciel great axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''Wi-14t'''&amp;lt;br /&amp;gt;Polearm handle&amp;lt;br /&amp;gt; Heavy axe head &amp;lt;br /&amp;gt; Heavy axe mount &amp;lt;br /&amp;gt; Heavy axe &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V1 &lt;br /&gt;
|[[File:filename.Ciel spearv1.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; sword / Spear tip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V2 &lt;br /&gt;
|[[File:filename.Ciel spearv2.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; Sword/Spear tip &amp;lt;br /&amp;gt; forked tip (small) &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V3 &lt;br /&gt;
|[[File:filename.Ciel spearv3.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; Sword/Spear tip &amp;lt;br /&amp;gt; forked tip (small) &amp;lt;br /&amp;gt; forked tip (large)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6[2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Long Sword w/ Sheath &lt;br /&gt;
|[[File:filename.tio Lsword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Sword&amp;lt;br /&amp;gt;  Long Scabbard &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Short Sword w/ sheath &lt;br /&gt;
|[[File:filename.Ssword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Short Sword&amp;lt;br /&amp;gt;  Short Scabbard &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Short Blade&lt;br /&gt;
|[[File:filename.Tio Short blade.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9''' &amp;lt;br /&amp;gt;Short Blade&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Glaive &lt;br /&gt;
|[[File:filename.tio Glaive.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Handle&amp;lt;br /&amp;gt; Glaive &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Trident&lt;br /&gt;
|[[File:filename.Tio trident.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Handle&amp;lt;br /&amp;gt; Trident &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Large Claw &lt;br /&gt;
|[[File:filename.Claw.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AUR/LC'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Vice Grip (10)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Great Lance &lt;br /&gt;
|[[File:filename.OPS great lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Handle&amp;lt;br /&amp;gt; Lance Base &amp;lt;br /&amp;gt; Lance tip&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Drill Lance &lt;br /&gt;
|[[File:filename.OPS drill lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Handle&amp;lt;br /&amp;gt; Lance Base &amp;lt;br /&amp;gt; Drill tip&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Multi-Hit (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
!Image&lt;br /&gt;
!Pieces&lt;br /&gt;
! Durability&lt;br /&gt;
! Range&lt;br /&gt;
! Flat damage&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Sub Machine Gun&lt;br /&gt;
|[[File:filename.Alto SMG.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Optic &amp;lt;br /&amp;gt;SMG Barrel &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Assault Rifle&lt;br /&gt;
||[[File:filename.Alto AR.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Assault Rifle Barrel &amp;lt;br /&amp;gt;  Optic&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Sniper Rifle&lt;br /&gt;
|[[File:filename.Alto sniper rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Red Dot &amp;lt;br /&amp;gt; sniper rifle barrel&amp;lt;br /&amp;gt; Weapon Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto-GT Rocket Launcher&lt;br /&gt;
|[[File:filename.GT- rocket launcher.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AL-17gt'''&amp;lt;br /&amp;gt;Rocket Launcher Lower Receiver&amp;lt;br /&amp;gt; Rocket Launcher Magazine &amp;lt;br /&amp;gt;Rocket Extension Tube &amp;lt;br /&amp;gt; Rocket Tube&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto-FT Rail Gun&lt;br /&gt;
|[[File:filename.FT rail gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AL-17ft'''&amp;lt;br /&amp;gt;Rail Gun&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot GunSword&lt;br /&gt;
|[[File:filename.IMG-2470.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Gun Blade&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Beam blaster&lt;br /&gt;
|[[File:filename.IMG-2469.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Shotgun Barrel&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Shotgun W/ UBGL&lt;br /&gt;
|[[File:filename.IMG-2468.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Shotgun barrel &amp;lt;br /&amp;gt;Under barrel grenade launcher &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Rabiot Rocket Launcher&lt;br /&gt;
|[[File:filename.Rabiot rocket launcher.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Angled Fore grip &amp;lt;br /&amp;gt; Fore grip &amp;lt;br /&amp;gt; Rocket launcher barrel&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Beam Gun&lt;br /&gt;
|[[File:filename.Porta beam gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Beam Rifle [ Short Barrel ]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Portanova Beam Rifle&lt;br /&gt;
|[[File:filename.Porta beam rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Beam Rifle [ Long Barrel ] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Beam Gatling Gun&lt;br /&gt;
|[[File:filename.porta gatling.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Gatling Gun Barrel w/ Handle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Cielnova Pistol&lt;br /&gt;
|[[File:filename.Ciel pistol.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Pistol Barrel &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Sniper Rifle&lt;br /&gt;
|[[File:Filename.Ciel sniper rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Sniper Rifle [ Long Barrel ] &amp;lt;br /&amp;gt; Bipod &amp;lt;br /&amp;gt; Long gun Body &amp;lt;br /&amp;gt; Rifle Stock &amp;lt;br /&amp;gt; Optic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Heavy Gatling gun&lt;br /&gt;
|[[File:filename.IMG-2471.jpg| 150px]]&lt;br /&gt;
|'''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Heavy Gatling Gun Barrel &amp;lt;br /&amp;gt; Bipod &amp;lt;br /&amp;gt; Long gun Body &amp;lt;br /&amp;gt; Rifle Stock &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Arm Unit rifle&lt;br /&gt;
|[[File:filename.OPS AU rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AUR/LC'''&amp;lt;br /&amp;gt;AU Rifle Receiver&amp;lt;br /&amp;gt; AU rifle barrel &amp;lt;br /&amp;gt;AU Rifle Handle &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Missile pod&lt;br /&gt;
|[[File:filename.Missile pod.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Missile pod&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |OPS Rocket Pod&lt;br /&gt;
|[[File:filename.rocket pod.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Rocket Launcher&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Cannon&lt;br /&gt;
|[[File:filename.OPs cannon.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Cannon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (4)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Rail cannon&lt;br /&gt;
|[[File:filename.rail cannon.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Maxion Beam gun&lt;br /&gt;
|[[File:filename. maxion gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Short barrel beam rifle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Maxion Long Rifle&lt;br /&gt;
|[[File:filename.Mexion long gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Beam Blaster Barrel &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Maxion Beam Blaster&lt;br /&gt;
|[[File:filename.Maxion Rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Long Barrel beam rifle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment comes in two forms: Auxiliary and Armor. Armor such as shields and Explosive Reactive Armor '''(ERA)''' add their durability to the core parts or weapon they are attached to, Auxiliary parts add helpful systems to a unit. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Equipment&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Parts&lt;br /&gt;
! Durability&lt;br /&gt;
! type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Shield&lt;br /&gt;
|[[File:filename.IMG-2461.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Shield&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Radar Dish&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Radar Dish&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Enhanced Lidar (8)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Mizugumo&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Mizugumo&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Wing Thruster&lt;br /&gt;
|[[File:filename.IMG-2450.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-1'''&amp;lt;br /&amp;gt;Wing with thruster&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Heavy Thruster type 1&lt;br /&gt;
|[[File:filename.| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-1'''&amp;lt;br /&amp;gt;Heavy thruster type 1&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Light Thruster &lt;br /&gt;
|[[File:filename.IMG-2449.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-2'''&amp;lt;br /&amp;gt;Light thruster&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy Canisters&lt;br /&gt;
|[[File:filename.IMG-2451.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-2'''&amp;lt;br /&amp;gt;Energy Canister &amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Reserve Energy (25)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Earth alliance Side skirt armor&lt;br /&gt;
|[[File:filename.IMG-2460.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Side Skirt Armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Byron Side skirt armor&lt;br /&gt;
|[[File:filename.IMG-2458.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Side Skirt Armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Earth alliance Explosive reactive Armor&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Explosive reactive armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Byron Explosive reactive Armor&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Explosive reactive armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Curved Thrusters&lt;br /&gt;
|[[File:filename.IMG-2447.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1''&amp;lt;br /&amp;gt;Thrusters&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Angled Thrusters&lt;br /&gt;
|[[File:filename.IMG-2448.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Thrusters&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Mini-gun&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Mini-gun&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Anti-missile (4)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Searchlight&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Searchlight&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Leg Extension armor&lt;br /&gt;
|[[File:filename.IMG-2459.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Leg extension armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Hook Handle&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;hook handle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Smoke discharger&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Smoke discharger&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Middle Shield&lt;br /&gt;
|[[File:filename.IMG-2464.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield middle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Top Shield&lt;br /&gt;
|[[File:filename.IMG-2463.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield top&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Bottom Shield&lt;br /&gt;
|[[File:filename.IMG-2465.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Tower Shield V1&lt;br /&gt;
|[[File:filename.IMG-2466.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt; Shield middle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Tower Shield V2&lt;br /&gt;
|[[File:filename.IMG-2467.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt; Shield middle &amp;lt;br /&amp;gt; Shield Top&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Filename.IMG-2469.jpg&amp;diff=862</id>
		<title>File:Filename.IMG-2469.jpg</title>
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		<updated>2021-08-28T19:32:30Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Filename.IMG-2468.jpg&amp;diff=861</id>
		<title>File:Filename.IMG-2468.jpg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.IMG-2468.jpg&amp;diff=861"/>
		<updated>2021-08-28T19:31:46Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Filename.Rabiotshotgun.jpg&amp;diff=860</id>
		<title>File:Filename.Rabiotshotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=File:Filename.Rabiotshotgun.jpg&amp;diff=860"/>
		<updated>2021-08-28T19:31:15Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: SamandChamps reverted File:Filename.Rabiotshotgun.jpg to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=File:Filename.IMG-2470.jpg&amp;diff=859</id>
		<title>File:Filename.IMG-2470.jpg</title>
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		<updated>2021-08-28T19:30:12Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
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		<author><name>SamandChamps</name></author>
	</entry>
	<entry>
		<id>https://30mmwargame.com/index.php?title=Standard_Issue_Builds&amp;diff=858</id>
		<title>Standard Issue Builds</title>
		<link rel="alternate" type="text/html" href="https://30mmwargame.com/index.php?title=Standard_Issue_Builds&amp;diff=858"/>
		<updated>2021-08-28T19:29:44Z</updated>

		<summary type="html">&lt;p&gt;SamandChamps: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Standard Issue Builds or SIB for short, are pre-made weapons and equipment designed by Bandai for easy out of the box play.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
All melee weapons have a default range of 1 hex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Melee Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Parts&lt;br /&gt;
! Durability&lt;br /&gt;
! Flat damage&lt;br /&gt;
! AP&lt;br /&gt;
! type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Combat Knife &lt;br /&gt;
|[[File:filename.Alto knife.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Knife&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Sword &lt;br /&gt;
|[[File:filename.Alto sword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Sword&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Axe &lt;br /&gt;
|[[File:filename.Alto Axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Axe Mount&amp;lt;br /&amp;gt; Axe Head &amp;lt;br /&amp;gt;Axe Spike&amp;lt;br /&amp;gt; Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Disarm (3)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Beam Saber &lt;br /&gt;
|[[File:filename.EA beam saber.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Beam Saber handle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Double Edge Sword &lt;br /&gt;
|[[File:filename.Rabiot double edge sword.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Double bladed sword&amp;lt;br /&amp;gt;single handed grip  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Chainsaw &lt;br /&gt;
|[[File:filename.Rabiot chainswa.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Chainsaw &amp;lt;br /&amp;gt;angled fore grip &amp;lt;br /&amp;gt; fore grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Multi-hit (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Jamada Hull&lt;br /&gt;
|[[File:filename.Jamada hull.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Jamada Hull&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Kukri &lt;br /&gt;
|[[File:filename.portanova kukri.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Knife&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Lance &lt;br /&gt;
|[[File:filename.porta lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:Left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lance&amp;lt;br /&amp;gt;Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Axe &lt;br /&gt;
|[[File:filename.porta axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Axe Mount&amp;lt;br /&amp;gt; Axe Head &amp;lt;br /&amp;gt;Rocket Booster&amp;lt;br /&amp;gt; Single Handed Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Disarm (3)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Portanova-MT Pincer Bunker&lt;br /&gt;
|[[File:filename.pincer bunker.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''PN-15mt'''&amp;lt;br /&amp;gt;Pile Bunker&amp;lt;br /&amp;gt; Claw Extension &amp;lt;br /&amp;gt;Pinser claw&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Vice Grip (10)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |19&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Cielnova Kunai &lt;br /&gt;
|[[File:filename.ciel kunai.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''Wi-14t'''&amp;lt;br /&amp;gt;Kunai&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Heavy Axe&lt;br /&gt;
|[[File:filename.ciel great axe.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''Wi-14t'''&amp;lt;br /&amp;gt;Polearm handle&amp;lt;br /&amp;gt; Heavy axe head &amp;lt;br /&amp;gt; Heavy axe mount &amp;lt;br /&amp;gt; Heavy axe &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V1 &lt;br /&gt;
|[[File:filename.Ciel spearv1.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; sword / Spear tip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V2 &lt;br /&gt;
|[[File:filename.Ciel spearv2.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; Sword/Spear tip &amp;lt;br /&amp;gt; forked tip (small) &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Spear V3 &lt;br /&gt;
|[[File:filename.Ciel spearv3.jpg | 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Long handle&amp;lt;br /&amp;gt; Sword/Spear tip &amp;lt;br /&amp;gt; forked tip (small) &amp;lt;br /&amp;gt; forked tip (large)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6[2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Long Sword w/ Sheath &lt;br /&gt;
|[[File:filename.tio Lsword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Sword&amp;lt;br /&amp;gt;  Long Scabbard &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Short Sword w/ sheath &lt;br /&gt;
|[[File:filename.Ssword.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Short Sword&amp;lt;br /&amp;gt;  Short Scabbard &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Short Blade&lt;br /&gt;
|[[File:filename.Tio Short blade.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9''' &amp;lt;br /&amp;gt;Short Blade&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Glaive &lt;br /&gt;
|[[File:filename.tio Glaive.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Handle&amp;lt;br /&amp;gt; Glaive &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Spinatio Trident&lt;br /&gt;
|[[File:filename.Tio trident.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Long Handle&amp;lt;br /&amp;gt; Trident &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Large Claw &lt;br /&gt;
|[[File:filename.Claw.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AUR/LC'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Vice Grip (10)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Great Lance &lt;br /&gt;
|[[File:filename.OPS great lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Handle&amp;lt;br /&amp;gt; Lance Base &amp;lt;br /&amp;gt; Lance tip&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Drill Lance &lt;br /&gt;
|[[File:filename.OPS drill lance.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Handle&amp;lt;br /&amp;gt; Lance Base &amp;lt;br /&amp;gt; Drill tip&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Multi-Hit (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Ranged Weapon&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
!Image&lt;br /&gt;
!Pieces&lt;br /&gt;
! Durability&lt;br /&gt;
! Range&lt;br /&gt;
! Flat damage&lt;br /&gt;
! AP&lt;br /&gt;
! Type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Sub Machine Gun&lt;br /&gt;
|[[File:filename.Alto SMG.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Optic &amp;lt;br /&amp;gt;SMG Barrel &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Alto Assault Rifle&lt;br /&gt;
||[[File:filename.Alto AR.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Assault Rifle Barrel &amp;lt;br /&amp;gt;  Optic&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto Sniper Rifle&lt;br /&gt;
|[[File:filename.Alto sniper rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-17'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Red Dot &amp;lt;br /&amp;gt; sniper rifle barrel&amp;lt;br /&amp;gt; Weapon Grip&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto-GT Rocket Launcher&lt;br /&gt;
|[[File:filename.GT- rocket launcher.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AL-17gt'''&amp;lt;br /&amp;gt;Rocket Launcher Lower Receiver&amp;lt;br /&amp;gt; Rocket Launcher Magazine &amp;lt;br /&amp;gt;Rocket Extension Tube &amp;lt;br /&amp;gt; Rocket Tube&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Alto-FT Rail Gun&lt;br /&gt;
|[[File:filename.FT rail gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AL-17ft'''&amp;lt;br /&amp;gt;Rail Gun&amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot GunSword&lt;br /&gt;
|[[File:filename.IMG-2470.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Gun Blade&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Beam blaster&lt;br /&gt;
|[[File:filename.IMG-2469.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Shotgun Barrel&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Rabiot Shotgun W/ UBGL&lt;br /&gt;
|[[File:filename.IMG-2468.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Shotgun barrel &amp;lt;br /&amp;gt;Under barrel grenade launcher &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Rabiot Rocket Launcher&lt;br /&gt;
|[[File:filename.Rabiot rocket launcher.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-21'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Angled Fore grip &amp;lt;br /&amp;gt; Fore grip &amp;lt;br /&amp;gt; Rocket launcher barrel&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Beam Gun&lt;br /&gt;
|[[File:filename.Porta beam gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  Beam Rifle [ Short Barrel ]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Portanova Beam Rifle&lt;br /&gt;
|[[File:filename.Porta beam rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Beam Rifle [ Long Barrel ] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Portanova Beam Gatling Gun&lt;br /&gt;
|[[File:filename.porta gatling.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-15'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Gatling Gun Barrel w/ Handle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Cielnova Pistol&lt;br /&gt;
|[[File:filename.Ciel pistol.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Pistol Barrel &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Sniper Rifle&lt;br /&gt;
|[[File:Filename.Ciel sniper rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Sniper Rifle [ Long Barrel ] &amp;lt;br /&amp;gt; Bipod &amp;lt;br /&amp;gt; Long gun Body &amp;lt;br /&amp;gt; Rifle Stock &amp;lt;br /&amp;gt; Optic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Heavy Gatling gun&lt;br /&gt;
|[[File:filename.IMG-2471.jpg| 150px]]&lt;br /&gt;
|'''W1-14t'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Heavy Gatling Gun Barrel &amp;lt;br /&amp;gt; Bipod &amp;lt;br /&amp;gt; Long gun Body &amp;lt;br /&amp;gt; Rifle Stock &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Full Auto (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Arm Unit rifle&lt;br /&gt;
|[[File:filename.OPS AU rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''AUR/LC'''&amp;lt;br /&amp;gt;AU Rifle Receiver&amp;lt;br /&amp;gt; AU rifle barrel &amp;lt;br /&amp;gt;AU Rifle Handle &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Missile pod&lt;br /&gt;
|[[File:filename.Missile pod.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Missile pod&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |OPS Rocket Pod&lt;br /&gt;
|[[File:filename.rocket pod.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Rocket Launcher&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (6)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Cannon&lt;br /&gt;
|[[File:filename.OPs cannon.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Cannon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Kinetic&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Splash Damage (4)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | OPS Rail cannon&lt;br /&gt;
|[[File:filename.rail cannon.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Maxion Beam gun&lt;br /&gt;
|[[File:filename. maxion gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Short barrel beam rifle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Maxion Long Rifle&lt;br /&gt;
|[[File:filename.Mexion long gun.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Beam Blaster Barrel &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5 [2H]&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Maxion Beam Blaster&lt;br /&gt;
|[[File:filename.Maxion Rifle.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Lower weapon Receiver&amp;lt;br /&amp;gt; Long Barrel beam rifle &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Equipment comes in two forms: Auxiliary and Armor. Armor such as shields and Explosive Reactive Armor '''(ERA)''' add their durability to the core parts or weapon they are attached to, Auxiliary parts add helpful systems to a unit. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:Center;&amp;quot; |Equipment&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Parts&lt;br /&gt;
! Durability&lt;br /&gt;
! type&lt;br /&gt;
! System&lt;br /&gt;
! Total DC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Cielnova Shield&lt;br /&gt;
|[[File:filename.IMG-2461.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Shield&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Radar Dish&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-14t'''&amp;lt;br /&amp;gt;Radar Dish&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Enhanced Lidar (8)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Mizugumo&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''W1-A9'''&amp;lt;br /&amp;gt;Mizugumo&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Wing Thruster&lt;br /&gt;
|[[File:filename.IMG-2450.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-1'''&amp;lt;br /&amp;gt;Wing with thruster&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Heavy Thruster type 1&lt;br /&gt;
|[[File:filename.| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-1'''&amp;lt;br /&amp;gt;Heavy thruster type 1&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Light Thruster &lt;br /&gt;
|[[File:filename.IMG-2449.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-2'''&amp;lt;br /&amp;gt;Light thruster&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Energy Canisters&lt;br /&gt;
|[[File:filename.IMG-2451.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''BU-2'''&amp;lt;br /&amp;gt;Energy Canister &amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Reserve Energy (25)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Earth alliance Side skirt armor&lt;br /&gt;
|[[File:filename.IMG-2460.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Side Skirt Armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Byron Side skirt armor&lt;br /&gt;
|[[File:filename.IMG-2458.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Side Skirt Armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Earth alliance Explosive reactive Armor&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Explosive reactive armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Byron Explosive reactive Armor&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Explosive reactive armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Curved Thrusters&lt;br /&gt;
|[[File:filename.IMG-2447.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1''&amp;lt;br /&amp;gt;Thrusters&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Angled Thrusters&lt;br /&gt;
|[[File:filename.IMG-2448.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Thrusters&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux / Thrusters&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; | Mini-gun&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-1'''&amp;lt;br /&amp;gt;Mini-gun&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Anti-missile (4)&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Searchlight&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Searchlight&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Leg Extension armor&lt;br /&gt;
|[[File:filename.IMG-2459.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Leg extension armor&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Hook Handle&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;hook handle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Aux&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Smoke discharger&lt;br /&gt;
|[[File:filename..jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-2'''&amp;lt;br /&amp;gt;Smoke discharger&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Middle Shield&lt;br /&gt;
|[[File:filename.IMG-2464.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield middle&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Top Shield&lt;br /&gt;
|[[File:filename.IMG-2463.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield top&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Bottom Shield&lt;br /&gt;
|[[File:filename.IMG-2465.jpg| 150px]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | '''OPS-3'''&amp;lt;br /&amp;gt;Shield Bottom&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |Armor&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |n/a&lt;br /&gt;
| style=&amp;quot;text-align:Center;&amp;quot; |12&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>SamandChamps</name></author>
	</entry>
</feed>